Originally Posted by Brainer
If Kingmaker/WotR were Owlcat's take on BG, this looks like Owlcat's take on Wasteland 2-3/the Shadowrun RPGs in the WH40k setting. It *seems* quite neat so far, actually. The grid- and turn-based combat and a custom ruleset seem like a good fit instead of having them try to adapt Pathfinder again. I really liked Mechanicus but found it a bit on the easier side, and this - if not botched again - looks quite promising.

As far as similarities to their previous titles - it is the same framework and engine features, after all. It's a complaint that falls into the same category as "BG3 is just a D:OS reskin", which it isn't, and this doesn't appear to be just Kingmaker/WoTR repurposed either. Time will tell, I suppose, the main concern is, as usual, its release state.

I genuinely did not like either of the Pathfinder games. The characters in them, the tone of the story, the combat and all of that stuff. Despite being a BG/BG2 and Pillars of Eternity fan I have always thought RTWP was a terrible system for RPGs. It was something I put up with rather than enjoyed. This seems further driven home by the fact that the developers of a lot of these original D&D titles wanted to use a turn-based system and the only reason they went with RTWP was engine limitations (at least that is my understanding of the history of it). It's probably the main reason that I think Fallout/Fallout 2 are superior games and far more fun than BG/BG2.

That being said I loved Wasteland 3. I actually do not think it got the attention it deserved among 'CRPG" fans as I think it is every bit as good as or at least close to as good as D:OS2. When I watched the stuff above I also got those vibes and now I'm genuinely interested in this one - with the hopes that Owlcat can tell a story that appeals to me more while having a new universe/IP to tinker with.

I will also say I agree that the biggest concern is the release state. Cyberpunk 2077 is the title most known for buggy launches right now (though that still blows me away as Fallout 76 was on a whole different level)... but I have had 100x worse experiences with the Owlcat games. They were in absurdly bad places when they launched and the studio does not really seem to care about it. I think they are a bit Bethesda'ish in their approach of just throwing out a game with an absurd amount of content in it that other developers cannot hope to match, then pat themselves on the back about it while ignoring all of the problems with it.