Originally Posted by Lake Plisko
I genuinely did not like either of the Pathfinder games. The characters in them, the tone of the story, the combat and all of that stuff. Despite being a BG/BG2 and Pillars of Eternity fan I have always thought RTWP was a terrible system for RPGs. It was something I put up with rather than enjoyed. This seems further driven home by the fact that the developers of a lot of these original D&D titles wanted to use a turn-based system and the only reason they went with RTWP was engine limitations (at least that is my understanding of the history of it). It's probably the main reason that I think Fallout/Fallout 2 are superior games and far more fun than BG/BG2.

That being said I loved Wasteland 3. I actually do not think it got the attention it deserved among 'CRPG" fans as I think it is every bit as good as or at least close to as good as D:OS2. When I watched the stuff above I also got those vibes and now I'm genuinely interested in this one - with the hopes that Owlcat can tell a story that appeals to me more while having a new universe/IP to tinker with.

I will also say I agree that the biggest concern is the release state. Cyberpunk 2077 is the title most known for buggy launches right now (though that still blows me away as Fallout 76 was on a whole different level)... but I have had 100x worse experiences with the Owlcat games. They were in absurdly bad places when they launched and the studio does not really seem to care about it. I think they are a bit Bethesda'ish in their approach of just throwing out a game with an absurd amount of content in it that other developers cannot hope to match, then pat themselves on the back about it while ignoring all of the problems with it.

Mostly the same, really. I did like the combat in Kingmaker when it was actually throwing interesting situations at the player (the troll chapter was good, for one, and the Season of Bloom too), but at the beginning it's too overturned for a low-level party and in the final third it turns into the Traius Academy from KotOR 2. The writing and the story were, indeed, not exactly encouraging.

BG ended up being a RTWP game because it was conceived as an RTS and then repurposed into an RPG, and the adaptation was meant to work as a revolutionary merging of the real-time and turn-based systems. I can't really choose between whether I like the earlier Fallouts or the Infinity Engine games more, though, as they are great for different reasons and they all have flaws of their own (Fallout combat is... well... let's call it "rough". One of the reasons that I am not particularly fascinated by the A.T.O.M. RPG dilogy is because it pretty much copied its inspiration, warts included, and made combat downright masochistic in the process).

My main concern for Rogue Trader would then (apart from the writing, but they might just pull through with a new setting? As long as they can maintain the atmosphere, it should turn out to be at least serviceable - I mean, the Horus Heresy book series is already a somewhat low standard in some places, in my opinion. More of an Abnett/Mitchell fan, myself) be its technical state at release, yep. I am kinda concerned that they haven't really finished fixing WoTR yet (but did churn out three DLCs in the span of a year...) and moved on to a new game.