I'm pretty much on the same board as @Lyelle.

I do like what they did with the companions and the fact that they don't necessarily trust us and are not immediately super happy/friendly with us. As a cautious introverted person, I find it more relatable 😅, especially in such an hostile environment. In fact, the companions are pretty much what invited me to start playing the game after seeing some snippets here and there on Youtube. I also still find the story interesting and engaging. Even NPCs seem like fully fleshed out characters.

My main "issue" with the companions is that I don't really have good reason not to accept them in my party since the party will be locked after Act 1 (the separation will be difficult). Controversial. In know 😅 Even my Oath of the Ancients paladin would want to help them and have them help me. Yes, even Astarion, Laez'el and SH. I could write paragraphs on this. Although, I won't bore you with this 😅

Sure, they are reusing tropes for most of the companions and the story. However, the usage of tropes isn't inherently a bad thing.
I think the concept of "trope" has a pejorative connotation because there are so many passionless/tasteless/soulless projects (movies, games, series...) out there using tropes to jump on trends as a cash-grab. I really don't feel like that's 100% the case here (based on EA).


But, as stated several time on this forum, I absolutely agree with the issue related to using long rests as a mean to tell the story. Not only the story of the companions, but the main story as well (the tadpoles and Raphael for instance). That's a big downside (on my opinion) to the storytelling and it seems that players aren't able to enjoy the story/companions because of it (based on what I've seen shared by players on this forum, Reddit and Youtube).

In fact, I do have one other concern : while I really enjoyed DOS2 during Act 1, I lost the motivation to play the game at the beginning of Act 2. That is how I react to big "open-world-like" map with a great number of quests spread out everywhere in a way that feels incoherent. I end up feeling overwhelmed.
I personally hope that BG3 avoid maps bigger than the ones we currently have. In fact, I'll have to disagree with OP on this. I like the level design for the most part. I easily can find an excuse for my character to explore and do side-quests because of the size of the map and the way quests are introduced. In my case, it helps with the immersion.


So, yes. The "context" has some imperfections and I do have some concerns about certain things, but I would still consider it to be one of BG3 strong suits. In my case, the story, the companions, the NPCs and the world of BG3 are things that I really like about the game and the reasons why I've spent so many hours playing it. Also, I don't find the jump/shove/other mechanics to be ridiculous. Interesting that views can differ on small things like that 😄


But, in the end, all of this in subjective. It's perfectly valid to find that some things are missing or too much. People unanimously liking a game would be a first 😄
I do have a bit of sympathy for the players that don't vibe with BG3 but liked (and even were fans of) BG1/BG2. I've been (more and less) there with the Tomb Raider games. Things change. Sometimes it's harder to accept that when we feel like we are losing something.


Originally Posted by Lyelle
Sometimes I feel a bit odd when I write about the things I love about this game here, since the focus seems to be more about the things that are not so well received. I am very aware that some things could still use a bit of work, but I think you can love or like a game even if not everything is "perfect".

I understand this sentiment oh so well. Especially with the people I've seen linking things like "not thinking that D/N cycle is absolutely needed" with "licking Larian's arse".

Last edited by MelivySilverRoot; 08/12/22 09:50 PM.