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It's very interesting to see all the comments about how D/N cycle doesn't matter that much. LOL. Nice to see BG3 and Larian fans are all about lowering the bar and excusing Larian's many, many shortcomings which you all so obviously would never ever do for any other game or developer. I predicted this is how BG3/Larian fans will hand-wave away the game's weaknesses, by simply saying those things "don't really matter."

No. They all do matter. Very much.

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Originally Posted by kanisatha
It's very interesting to see all the comments about how D/N cycle doesn't matter that much. LOL. Nice to see BG3 and Larian fans are all about lowering the bar and excusing Larian's many, many shortcomings which you all so obviously would never ever do for any other game or developer. I predicted this is how BG3/Larian fans will hand-wave away the game's weaknesses, by simply saying those things "don't really matter."

No. They all do matter. Very much.

I think BG3 has weaknesses and so does Larian.

1. I think the plot at the beginning of the game is very similar to DOS2 - which is uninspiring.
2. I think the game starts out like a high budget Michael Bay film rather than what I would typically want out of an RPG in this setting.
3. I think the reaction system is lacking/needs work.
4. I think the party movement system needs work.

I could go on.

But I personally don't care about D/N cycle because I don't care about D/N cycle.

It might matter "very much" to you - but I could care less about it regardless of who the developer is. smile

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I've gone on record that I am far from a Larian fan. My opinion on their work is midling at best. I don't really think that D/N cycle is all that important in practice. I've never really noticed it in the games I've played that had it and I don't really notice the lack of it in BG3. But I will say that on the point of principle, Larian is clearly trying to push things forward in several ways, in terms of reactivity and the interaction of systems, it feels like a failure of ambition that they didn't try to include a cycle and make use of that. On the other hand, could it be a matter of scope? One thing you have to hand to Larian, they do like to go big when it comes to what their systems can do. Maybe they looked at all the stuff they would have had to do to make the cycle feel 'worth it', i.e; npc schedules, dialogue, background chatter, items that interact with it, an internal clock connected to spell duration, etc, and decided it wouldn't be worth the increased scope.

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Originally Posted by Gray Ghost
On the other hand, could it be a matter of scope? One thing you have to hand to Larian, they do like to go big when it comes to what their systems can do. Maybe they looked at all the stuff they would have had to do to make the cycle feel 'worth it', i.e; npc schedules, dialogue, background chatter, items that interact with it, an internal clock connected to spell duration, etc, and decided it wouldn't be worth the increased scope.
How so, when other cRPG developers with MUCH less resources than Larian have done it?

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Well… I played older games and since they slapped “3” on this game, I expect them to carry on with such features into it’s sequel. First one and second one had it. And now suddenly after so many years, when technology moved so much, third one doesn’t have it…

I played rpgs which didn’t have d/n and that was fine. Those were it’s own games made by their devs. For example, as Divinity is Larian’s, right?

But for me having d/n in this tittle, gave it some special memories and experiences and I would really like, if they carried it into this modernized version, so I can experience it there too.

For me, If they decided to take over well established Legacy and IP, they should accept it’s challenges whatever those are but seems they decided not to. If anything it is like, we asking Larian to add this feature back and I don’t think it is unreasonable if you are older Bg fan.

Well let’s wait and see. Let Larian to do whatever they think it is the best, we really never had much voice here anyway.
They predetermined from the beginning what they want to do.
And to whom they wanna cater to.

Release date is next year and people with full final game can judge then how much Larian succeed or failed…

Honestly I think their whole reputation is on stake with this.
Just for that fact, alot of things should matter and not only D/N. That is one little drop…

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Originally Posted by kanisatha
It's very interesting to see all the comments about how D/N cycle doesn't matter that much. LOL. Nice to see BG3 and Larian fans are all about lowering the bar and excusing Larian's many, many shortcomings which you all so obviously would never ever do for any other game or developer. I predicted this is how BG3/Larian fans will hand-wave away the game's weaknesses, by simply saying those things "don't really matter."

No. They all do matter. Very much.


I'd lake to see a game that expands on it either way. In Solasta there are a few (outdoors) sections where you are encountering vampire-like creatures (defilers) and their crypts. During daytime, luring them out into the sun actually hurts them very much. Light and darkness plays a huge role in Solasta anyways.

Deepened some more, this is BG2's vampires in Athkatla (who only come out at night either ways) taken to the next level. Naturally, NPC daily schedules can also play a massively role on a role-playing level. Say you're this party tasked to infiltrate a castle. You may simply try to storm the front gates in case it's pimped with a few strong fighters. However, maybe your party is mostly Elven wizards ana a thief. Breaking into that castle at night may be tad easier in that case, as guard sight is more limited /it's easier to hide, the regular folk outside of guards may have gone to bed, etc.


D/N has always been an atmosphere boost in BG in general. I can live with that it won't be to the same degree in BG3. However, I am often puzzled how Larian, in particular Vincke, are outing themselves so much as fans of Ultima 7. Aside of their games being played from an isometric / top down perspective and everything being pick-upable, that rarely much shows. Ultima 7 was a fantasy realm world simulator, passing time included. Even in the realm of fantasy RPGs, it's a curious case. That's why it's still being remembered.

Maybe one day when he has the money to do his "dream RPG" -- which BG3 may be just a step towards to to realize it, popular license and all. laugh I'd certainly love to see all that extra budget for once go into world simulation and interactivty, rather than hours of movie-like dialogue animations and cutscenes -- that's what the big studios are all doing anyways to great commercial appeal (well, except for Bethesda.. so far), and oft on even higher budgets. wink

Last edited by Sven_; 08/12/22 09:21 PM.
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Originally Posted by Etruscan
Day/Night Cycle confirmed. Ho ho ho
Really?
Fantastic news!!!!!!@!

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If D/N was already in the game nobody would be complaining.
Quite the contrary.
But hey, we now have amazing looking colorful hair.

Last edited by Count Turnipsome; 08/12/22 10:27 PM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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Originally Posted by Sven_
Maybe one day when he has the money to do his "dream RPG" -- which BG3 may be just a step towards to realize it, popular license and all. laugh I'd certainly love to see

Phh… I thought he already got enough of monies to do dream RPG, which he got from selling last two divinity games @_@.
That is why I got excited when I heard they got the BG3 license.
I was thinking thats it!! It’s finally happening.
BG3 gonna be that dream RPG! You know the one to rule them all…
Well maybe it still gonna be for someone else a dream rpg, not much for me, am pretty stubborn and much stuck with, what I want xd.

Originally Posted by Maccoc
Originally Posted by Etruscan
Day/Night Cycle confirmed. Ho ho ho
Really?
Fantastic news!!!!!!@!

This is starting to be cruel joke now x_x I even believed this for a second lmao. STOP IT, won’t happen Shoo


Originally Posted by Count Turnipsome
If D/N was already in the game nobody would be complaining.
Quite the contrary.
But hey, we now have amazing looking colorful hair.

Maybe they want us to complain then they surprise us!

Oh god don’t let me start with chara creation. It is SO WEAK.
Omg i really hope they massively improve and overhaul it on release. We need way more options there!!

Can’t wait for new PFH. I hope for the BIG THINGS and I wanna know where we stand with the whole game.

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So I'm watching these awards... What (if anything) does BG3 actually have to do with this? Did I miss it? Is it still coming up? Why am I watching this?

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You didn't miss it, it's just going to be a trailer most likely somewhere in-between segments.

So far though it's actually a pretty great show. Geoff Keighley really did a great job and meant it when he said that the show will be more focused on quality, rather than quantity. Previously they've been a cringefest, but this time it's really good and the production especially. Feels like an actual award show this time.

EDIT:

AUGUST 2023. Also Baldur's Gate city shown ingame, looked awesome. Can't wait for the patch! grin

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August 2023 then.

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I just saw, it's so late 😭 but at least we have a date, and A LOT of material to analyze in that trailer 😲

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For whoever missed it;


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This was a big reveal, bringing a lot of new things to the table! Hype just got real it seems!

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Damn

The gameplay continues to be ridiculous. Same cringe janky animations.

Little hope for the final release.

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So, confirmed then:

No actual 3D play, Flight will still be just a fancy jump that you can do on your turn and you will forever be stuck in the range of the melees regardless.

I despair that any major improvement to halfling models or animations is going to happen, at this stage.

Set pieces look nice, animations still look like janky arse... I don't know, I just expect better smoothness and quality from a game released today, than what I'm seeing here. Individual unique and special animation sequences are fine, but the rest... not so much.

August next year release date.

I don't think there was any actual other information?

Last edited by Niara; 09/12/22 02:48 AM.
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280€ on top of my 60€ early access purchase? I love Larian but I am not spending the price of a video game console for a collector edition.

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I guess we will see a Monk patch for the EA sometime in March or April, and that will be the last one.

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Looks fantastic,

Well don Larian!

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