my 2 cents:
I am not a DnD expert so I can only compare Solasta with BG3
In Solasta I had a paladin of devotion, a ranger (dual wield, was also for scout and traps/locks), a cleric of war and a shock arcanist mage.

Lets see what I did with them in battles:
Paladin: attack and smite, unless they have so little HP that they die without smite anyway.
Ranger: cast mark and then attack
Cleric: cast spirit guardians before combat, then attack with weapon. Use holy word if someone goes down and fireball when there are several enemies close together
Mage: start combat by using your best damage spell from stealth, best take out enemy casters before they can see you. Counterspell was very usefull. I used fireball against groups of enemies and scoching ray against single enemies. firebolt when they are too weak to spend a spell slot and shocking grasp when they get close.
A few times I used slow when there were several enemies who can attack multiple times or fly for my paladin to reach flying or climbing enemies.
A few times I tried to use a CC spell, but they are wasted on weak enemies (they die the next round anyway) and strong enemies will probably resist them or they are immune.
I remember using hold monster on a golem only to find out its immune.

So I think that even Solasta preferred damage even though you can keep concentration and some CC spells are powerful.
In BG3 its much worse because you cannot keep concentration and CC effects tend to end fast.

note:
I compare two computer games, so resting was never really limited and non combat spells were rarely used (except identify and create food)


groovy Prof. Dr. Dr. Mad S. Tist groovy

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Because there are too many people who work on artificial intelligence already :hihi: