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enthusiast
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OP
enthusiast
Joined: Oct 2021
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Baldur's Gate 3 is the best isometric/old school CRPG .... Except for that BG3 isn't old school in any way, shape or form. BG3 is an appearances-focused AAA game, and that is the proper yardstick by which it ought to be measured and compared with other games. I certainly think it's a very old school game... and that is coming from someone who has played all of the old school CRPGs for the most part. But if you want to view it that way - then that's cool.
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veteran
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Joined: Jul 2022
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Just lots of pointless cinematic fluff. Wow. Did you just describe... a trailer?
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veteran
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veteran
Joined: Dec 2020
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Just lots of pointless cinematic fluff. Wow. Did you just describe... a trailer? Are you saying that everyone loving the trailer and talking about it feel that it is "pointless fluff"?
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old hand
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old hand
Joined: Dec 2020
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two druid elves companions just seems like way too much overlap. Why? 1) more followers are allways better 2) Jaheira was allready semi-confrimmed trough some interview (mentioned abowe) 3) They know well enough that Halsin is strongly requested 4) Druids are probably most versatile class in the game, so there is nothing stoping you making each completely different 5) 3 Druids party can be OP as fuck  Also there are some arguments about replayability, and people who allready mentioned around here that they play with "single life" > companion died in combat ... too bad, lets pick another one. Im sory, but i wouldnt say that Jaheira excludes Halsin in any way ... if something suggest we wont be able to invite Bear Daddy in our party, its his level ... our whole party is equal in XP ... but that can easily be changed. Why are we assuming Halsin is a companion? Last time I heard, there still isn't even remotely anything hinting to him becoming playable in the data. At the same time, someone on the BG3 subreddit brought up a good point: In the past, interviews had mistaken camp followers for playable companions. Hopefully this isn't the case here.
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veteran
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Joined: Jul 2022
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It boggles the mind that for some people Larian showing a half-orc or a kobold in their cinematic trailer is HYPE. Clearly Larian game fans measure Larian games with expectations far lower than what they would demand from other games. It likely has something to do with the fact that Larian's previous titles were underdogs until they exploded and became phenomena. They are new to the whole concept of building up the hype and the huge promotional campaigns of such scale. They haven't yet worked with expectations either, to that extent, which includes dealing with baby ducks, salty edgelords and all other kinds of monstrosities. ;D They'll work and they'll learn, I am sure of it. They are passionate people that make games which have more substance than gleam, after all. 
Last edited by neprostoman; 09/12/22 06:29 PM.
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veteran
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Joined: Jul 2022
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Just lots of pointless cinematic fluff. Wow. Did you just describe... a trailer? Are you saying that everyone loving the trailer and talking about it feel that it is "pointless fluff"? Nah, more like what a trailer is, in a general sense. He is right, I mean, technically.  But the whole statement was sooo edgy and dramatic for some purpose, that I decided to boil it down to an obvious statement...
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addict
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Joined: Jun 2020
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If it’s pointless fluff ….it’s bloody awesome fluff ! Loving the look of the level 3 spells, armour, potential new races - looking forward to a bit more info with patch 9.
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old hand
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old hand
Joined: Mar 2022
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It has shown everything a trailer needs to show, down to the release date. The only thing we need now is more gameplay; that is why PFH is here for! 
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veteran
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Joined: Jun 2022
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How dare people be excited for a game. How dare they not care about the Day & Night cycles. Truly preposterous and inconceivable, must be Larian fanboys with no standards nor real tastes in games.
Interesting how some people cannot help themselves but go against people who simply like the game or certain aspects of it.
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veteran
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Joined: Mar 2020
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two druid elves companions just seems like way too much overlap. Why? Because there is too much overlap. Companions take a lot of resources and there are a lot of classes and races to cover. Halsin as a companion wouldn't be unwelcome in itself, but the question would be why not invest into a companion that will diversify the cast. I don't think BG3 will have enough companions to get away with creating multiple copies of an archetype. if something suggest we wont be able to invite Bear Daddy in our party, its his level ... our whole party is equal in XP If Minsc and Jaheira are recruitable companions then they would be in the same situation. I am still waiting for official English confirmation that those two are indeed recruitable as party members.
Last edited by Wormerine; 09/12/22 06:50 PM.
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enthusiast
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enthusiast
Joined: Aug 2021
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I dare to be very excited for the game  I think the trailer is gorgeous, and I can't wait to walk the streets of Baldur`s Gate. There is so much to discover, and I think we finally got a first glimpse of half-orcs. I wonder who the person in golden armour is, when we will meet these Aasimar (personally, I don't think Aasimar will be playable characters, but who knows?), and meet/fight this extravagantly dressed, scissor-handed gentleman who looks a little bit undead (and his companions even more so)? Minsc's introduction was badass, and I love that you can see that Jaheira got older (which is unfortunately not a given neither in video games nor movies). She looks just the way I imagined she would look now. I am just a little bit worried about Boo. Oh, and it seems that it is confirmed that owlbears are no monstrosities  I certainly think it's a very old school game... and that is coming from someone who has played all of the old school CRPGs for the most part.  I feel the same. To me, Baldur's Gate also feels like an old school CRPG, and I love that. I love the focus on dialogue, storytelling and interacting with NPCs. To me, the use of new technologies like performance capture is a very welcome addition, it is an enrichment for my role playing experience and immersion. I think Larian puts a lot of heart in this game, and I think you can see that.
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veteran
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Joined: Jun 2022
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Well she is a Fighter/ Druid (really more a Harper) so I see this as plot leader like the Gift queen so now I wonder who Shadowheart will want to deliver the dice too?
Luke Skywalker: I don't, I don't believe it. Yoda: That is why you failed.
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enthusiast
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Joined: Jun 2020
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As I expected the trailer didn't tell me anything useful or meaningful. It's a movie trailer, which makes sense as BG3 is more a movie than a video game. Just lots of pointless cinematic fluff. Technically, the EA was certainly an awful lot more game than say The Witcher 2/3 ever was -- even two years ago when I finished it. You could of course argue that's not a particularly high bar.  The Witcher outside of combat is a "glorified cutscene" through and through (even most linear quests solve themselves through witcher sensing), whereas BG3 's style of presentation is more in line with the likes of Kotor or the first Dragon Age: "Cinematic dialogue" and a few cutscenes -- but everything else still being "game", actual dialogue options included. And mind you, I'm tired of this trend of so many games mimicing movies myself, which is why I'd at least once see hundreds of people being dedicated to interactions, role-playing, improvisation, world simulation depth and quest design, as opposed to a good chunk of those people animating ever more complex 3d characterss so that they look movie-like during any sequence they speech and any action they engage in.  Don't think that's gonna happen overly much though anytime soon, as "cinematic" games have proven to be successful -- they're mimicing popular cinema in doing so, after all. And big projects are risky. To make your game look just like the movies everybody likes so much is kind of a safety net to fall back upon in a sense. "WOAH! Baldur's Gate 3! And it even kinda looks like LOTR!" In 50, 60, 70 years from now a lot of cinematic games may be seen like the early movies though, which too mimiced stage plays and theatre before developing mass market story telling languages of their own. (That's not a dig at cinematic games wholesale, of which I like quite a few. Rather the ever-presence of the holy cinematic dialogue / cutscene as storytelling device). The only reasons a lot of indies or Kickstarters aren't doing it are purely budget concerns. And if they do it (Solasta) -- the results can't compete with the big dogs and they are being criticized for it due to their naturally inferior character models and animations.
Last edited by Sven_; 09/12/22 10:48 PM.
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enthusiast
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OP
enthusiast
Joined: Oct 2021
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I certainly think it's a very old school game... and that is coming from someone who has played all of the old school CRPGs for the most part.  I feel the same. To me, Baldur's Gate also feels like an old school CRPG, and I love that. I love the focus on dialogue, storytelling and interacting with NPCs. To me, the use of new technologies like performance capture is a very welcome addition, it is an enrichment for my role playing experience and immersion. I think Larian puts a lot of heart in this game, and I think you can see that. Same. I don't think Baldur's Gate 3 is a perfect game by any stretch. I mean - no game is perfect or even close to it. But the game has its flaws. Despite that I have genuinely enjoyed my time in it. Divinity: Original Sin 2 was also a flawed game, but I also really enjoyed my time with that game as well. Criticism is great. I have offered my own criticism of both Larian and Baldur's Gate 3. But I find it odd that people are now trying to characterize their games and the intent of them in ways that I would say are just flat out wrong. From Divinity: Original Sin to Baldur's Gate 3 I think you can both see their passion and that the games are love letters to old school CRPGs. Are they literally the exact same as old school CRPGs? No. Are they trying to add in better visuals and modern features to these games? Yes. But I still think Larian: 1. Really cares and pours a lot into their games. 2. Genuinely likes the old school CRPG genre/games and cares about trying to do them justice. Will this game do the original two justice? Currently that is both a wait and see thing and I also imagine it will be somewhat subjective as I imagine some people will love the game and others will hate it.
Last edited by Lake Plisko; 09/12/22 10:27 PM.
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enthusiast
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Joined: Aug 2021
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I don't think Baldur's Gate 3 is a perfect game by any stretch. I mean - no game is perfect or even close to it. But the game has its flaws. Despite that I have genuinely enjoyed my time in it. Divinity: Original Sin 2 was also a flawed game, but I also really enjoyed my time with that game as well. I think it is the same for games as for books, or movies - or people: you can love them with their flaws And there are of course flaws in Baldur's Gate 3 (as in any other game), I hope some of them will be adressed, like the long rest - dialogue problem (I think some of you might have noticed by now I really don't want to miss any dialogue  ) But I still think Larian:
1. Really cares and pours a lot into their games. 2. Genuinely likes the old school CRPG genre/games and cares about trying to do them justice. I've got the same impression, that's why I have a much more positive attitude towards any flaws/weaknesses in BG3 than I would have for a game that seems to be developed carelessly/without much love. And after all, what we see so far ingame is early access, and I don't expect everything to work perfectly yet.
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veteran
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Joined: Jul 2022
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As I expected the trailer didn't tell me anything useful or meaningful. It's a movie trailer, which makes sense as BG3 is more a movie than a video game. Just lots of pointless cinematic fluff. Technically, the EA was certainly an awful lot more game than say The Witcher 2/3 ever was -- even two years ago when I finished it. You could of course argue that's not a particularly high bar.  The Witcher outside of combat is a "glorified cutscene" through and through (even most linear quests solve themselves through witcher sensing), whereas BG3 's style of presentation is more in line with the likes of Kotor or the first Dragon Age: "Cinematic dialogue" and a few cutscenes -- but everything else still being "game", actual dialogue options included. And mind you, I'm tired of this trend of so many games mimicing movies myself, which is why I'd at least once see hundreds of people being dedicated to interactions, role-playing, improvisation, world simulation depth and quest design, as opposed to a good chunk of those people animating ever more complex 3d characterss so that they look movie-like during any sequence they speech and any action they engage in.  Don't think that's gonna happen overly much though anytime soon, as "cinematic" games have proven to be successful -- they're mimicing popular cinema in doing so, after all. And big projects are risky. To make your game look just like the movies everybody likes so much is kind of a safety net to fall back upon in a sense. "WOAH! Baldur's Gate 3! And it even kinda looks like LOTR!" In 50, 60, 70 years from now a lot of cinematic games may be seen like the early movies though, which too mimiced stage plays and theatre before developing mass market story telling languages of their own. (That's not a dig at cinematic games wholesale, of which I like quite a few. Rather the ever-presence of the holy cinematic dialogue / cutscene as storytelling device). The only reasons a lot of indies or Kickstarters aren't doing it are purely budget concerns. And if they do it (Solasta) -- the results can't compete with the big dogs and they are being criticized for it due to their naturally inferior character models and animations. You nailed everything here. Comparing incomparable is an utterly stupid trend nowadays, that's why during the BG3 trailer showcase at game awards the whole chat was spamming some retarded nonsense like "skyrim is better" and "worse elden ring" lol
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addict
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Joined: Sep 2022
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Baldur's Gate 3 is the best isometric/old school CRPG .... Except for that BG3 isn't old school in any way, shape or form. BG3 is an appearances-focused AAA game, and that is the proper yardstick by which it ought to be measured and compared with other games. I certainly think it's a very old school game... and that is coming from someone who has played all of the old school CRPGs for the most part. But if you want to view it that way - then that's cool. This made me chuckle a bit. Do people here really think BG3 is <old school> ? Man do I feel old lol. So uh, what exactly IS the norm for a Turn based cRPG game? Surely not Witcher/Elder scrolls games? In my book these are action rpgs. And Diablo is a RunNGun Shmup RPG. I actually would argue, BG3 IS the norm for a modern cRPG game... Pathfinder WoTr is WAY more old school than BG3. So is the mediocre Black Geyser. And of course you have the PoE series. I think the best example of a MODERN rpg blended perfectly with OLD SCHOOL stuff is Disco Elysium. That game is sensational on every levels. In fact, I would argue it is easily TOP10 best rpg game of all time. Oh and cherry on top, an indie dev!
Last edited by Count Turnipsome; 10/12/22 12:52 AM.
It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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veteran
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Joined: Jul 2022
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The norm for a turn-based cRPG is Fallout 1&2 and BG3 is old school in any possible way when compared to fallout as the standard. Again your comparison pool is not optimal, because WoTr is RTWP, so is PoE (not counting the turn based update).
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enthusiast
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enthusiast
Joined: Aug 2021
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This made me chuckle a bit. Do people here really think BG3 is <old school> ? Man do I feel old lol. So uh, what exactly IS the norm for a Turn based cRPG game? I know this is entirely subjective, but for me, it feels <old-school> because it does remind me a lot of the old Bioware CRPGs, with regard to the focus on companion interactions/dialogues (learning more about their backstories as time passes, develop a friendly or negative attitude towards them etc.). Though I think that BG3 does this even better than, for example, Neverwinter Nights: Hordes of the Underdark, where Valen's attitude towards my player character changed from "I do not trust you at all" to "Want to marry me?" in a couple of ingame days. I prefer the slow gaining of trust in BG3, by far. I think that BG3 offers a lot of role playing possibilities, in dialogue choices (though there could always be more options), different approaches to solve a problem and of course in general decisions like supporting Zevlor or Minthara. In comparison, Skyrim did not feel like a role playing game to me at all, since there were very few opportunities to flesh out my character at least a little bit. And as for feeling old: let's just say that Pac-Man (the original arcade version) was released during my lifetime (though I would not have been able to play it yet). But I am not as old as Pong 
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veteran
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Joined: Aug 2020
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I'm on the younger side compared to some folks here so I don't really know much about old school rpgs. Having played all the DA and PoE games though, I'm at least not clueless on the subject. So Lyelle, I'm curious as to what makes the game so satisfying for you on a role play level, because I honestly feel like the game is kind of lacking on that front. It provides the player a lot of options, but to me that's different from providing a lot of role-playing options. I've mentioned before the various entrances to the underark. Aside from the ruined temple, I just don't see it making in-character sense to find or use the other entrances. They exist for the player's sake, which is the case for a lot of things. You also get little opportunity to really define who your character is to other people. I don't feel like you really get to express things about your past, and Larian seems to want us to characterise ourselves as at least a little abrasive and unwilling to give grace in several occasions. Plus I also still think that the story as presented still fundamentally clashes with the clear desire Larian has for us to go explore everything.
Of course, a lot of this could certainly be my weird feeling that decisions not made via direct dialogue don't "count."
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