This made me chuckle a bit. Do people here really think BG3 is <old school> ? Man do I feel old lol. So uh, what exactly IS the norm for a Turn based cRPG game?
I know this is entirely subjective, but for me, it feels <old-school> because it does remind me a lot of the old Bioware CRPGs, with regard to the focus on companion interactions/dialogues (learning more about their backstories as time passes, develop a friendly or negative attitude towards them etc.). Though I think that BG3 does this even better than, for example, Neverwinter Nights: Hordes of the Underdark, where Valen's attitude towards my player character changed from "I do not trust you at all" to "Want to marry me?" in a couple of ingame days. I prefer the slow gaining of trust in BG3, by far.
I think that BG3 offers a lot of role playing possibilities, in dialogue choices (though there could always be more options), different approaches to solve a problem and of course in general decisions like supporting Zevlor or Minthara.
In comparison, Skyrim did not feel like a role playing game to me at all, since there were very few opportunities to flesh out my character at least a little bit.
And as for feeling old: let's just say that Pac-Man (the original arcade version) was released during my lifetime (though I would not have been able to play it yet). But I am not as old as Pong