I'm on the younger side compared to some folks here so I don't really know much about old school rpgs. Having played all the DA and PoE games though, I'm at least not clueless on the subject. So Lyelle, I'm curious as to what makes the game so satisfying for you on a role play level, because I honestly feel like the game is kind of lacking on that front. It provides the player a lot of options, but to me that's different from providing a lot of role-playing options. I've mentioned before the various entrances to the underark. Aside from the ruined temple, I just don't see it making in-character sense to find or use the other entrances. They exist for the player's sake, which is the case for a lot of things. You also get little opportunity to really define who your character is to other people. I don't feel like you really get to express things about your past, and Larian seems to want us to characterise ourselves as at least a little abrasive and unwilling to give grace in several occasions. Plus I also still think that the story as presented still fundamentally clashes with the clear desire Larian has for us to go explore everything.
Of course, a lot of this could certainly be my weird feeling that decisions not made via direct dialogue don't "count."