My preference would be for every iteration to be incorporated into the story, my point was that by being a living multiplayer game the MMO's can't effectively do that. You guys seem to like having had "THE HERO OF FERELDEN" be some amorphous blob, but for me every time continuity is treated like Shrodinger's hero arc, it gets a little frustrating after a while.

My point about the theoretical KotOR IV is that unlike the MMO, you can have another Atton conversation where you check the flags that make the game's worldstate into your own.
As for bringing back Revan at all, I don't think it was done particularly well, but I don't want games to shy away from using existing characters, just because they can't handle all the potential worldstates that could exist. Revan's disappearance is one of the big mysteries of the last game, and while I will curse Bioware for turning the next game into an MMO, I won't fault them for continuing that story. The Old Republic's storylines really petered out after launch, before picking up again with the Eternal Empire storyline, at least for players like me who treated the MMO like a single player game.

Also judging from the Revan book's title The Old Republic: Revan, I'm going to assume it was part of the same marketing drive as the MMO expansion. Star Wars novels can already be pretty flimsy continuity, but a video game tie-in novel, yikes.

Last edited by Sozz; 10/12/22 05:35 PM.