Originally Posted by RagnarokCzD
Originally Posted by Lyelle
Oh, and it seems that it is confirmed that owlbears are no monstrosities wink
When DnD movie trailer come up ... there was lots of such discusions in Reddit ...
I loved how everyone eventualy come to conclusion that "its totally fine if your DM allows it, wich they totally should, bcs its almost exactly the same animal as Cave Bear statwise, just lot more cool."

So ... i gues our DM "just allowed it". :P laugh

Yes, you are right, technically, owlbears are only no monstrosities in "our" version of Faerun. I like Larian's DMing decision, it's nice that this way, we can talk to the owlbear cub.


Originally Posted by Gray Ghost
So Lyelle, I'm curious as to what makes the game so satisfying for you on a role play level, because I honestly feel like the game is kind of lacking on that front. It provides the player a lot of options, but to me that's different from providing a lot of role-playing options. I've mentioned before the various entrances to the underark. Aside from the ruined temple, I just don't see it making in-character sense to find or use the other entrances. They exist for the player's sake, which is the case for a lot of things. You also get little opportunity to really define who your character is to other people. I don't feel like you really get to express things about your past, and Larian seems to want us to characterise ourselves as at least a little abrasive and unwilling to give grace in several occasions. Plus I also still think that the story as presented still fundamentally clashes with the clear desire Larian has for us to go explore everything.

Of course, a lot of this could certainly be my weird feeling that decisions not made via direct dialogue don't "count."

I am sorry that I did not have the time to answer yet, Gray Ghost. I have already started writing a bit about the role playing experience with one of my characters, but the text is already so long that I am afraid I would be hijacking this thread. I think I will make a new one, since I am also very interested in how other players experience role play in BG3. I hope that I will manage to do so in the next couple of days.

But I think too that there should be more diverse dialogue options for an even better role playing experience. There are a few dialogues where none of the options really fit my character, since they all go basically in the same direction. And I would prefer if there was, for example, an ingame reason why I should explore the Overgrown Ruins. As a player, I know that it makes sense, since we will meet Withers there, but it does not make a lot of sense for my character.
But other than that, I was pleasantly surprised that I had a lot of opportunities to play my characters the way I imagined them beforehand.