I think there are two things about fantasy games:

- Unless specified otherwise, things work like in the real world.
Yes, there is magic, different races and monsters, gods and so on.
But unless you use magic or special abilities and items, things work like in the real world.
For example shove is an action to make a target prone or shove it 5ft, not a bonus action to throw it several meters.
Or missing a target with a burning arrow does nothing, it does not set solid ground on fire.

- Once you established the rules ( such as wich changes compared to the real world exist ), you need to follow these rules to create internal consistency.
Spells and special abilities should do exactly what the description says. (Do they have the described effect? Do they do something on a miss or saving throw success? Do they do AoE damage when you select a single target?)


The goal of such things is to create a believable world.
Yes, its a fantasy world, but this does not mean you can do whatever you want.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: