I'd say that I am on your side, yeah, I just don't chafe as much at the invisible wall when it's between games. I fully support games pushing harder and harder to try and get past that wall, but I don't hold it against them when they can't. And I do feel like the big, game-wide potential choices matter a bit less than being able to just make choices in general. I'm playing Marvel's Midnight Suns (loving the game by the way) and I'm certain my choices aren't actually effecting the story in a meaningful way, but they're affecting the way characters talk to me and between that and being able to just make the player character really feel like mine, I'm happy with that.

Storytelling is complicated at the best of times, and having to account for the choices of thousands of different people makes it even worse. Your comment about ME2's story makes me think about something that I've been slowly realizing about my taste in games. I think games where the plot is simpler allow for better choice and consequence, as then the game can really let you focus on your character and how they act and react to the world without the possibility of things breaking.

Last edited by Gray Ghost; 10/12/22 09:33 PM.