Here is my take: at this point the issue isn’t fixable. Story content is tied to resting and not resting often means missing it. Story creates artificial urgency and player needs to act against it or they miss on companion story content. Here are “bandages” I wish for Larian to apply for 1.0:

1) make it fairly quickly clear that we are in no danger of changing. At this point all we get a speculation which IMO isn’t good enough. I would say that Nettie should be the one to tell us we will be fine, and we should search for Helsin for permanent help, though case it is he encounter still reinforces the concept there that we can turn at any time, which IMO isn’t good. Right now I feel we will have to wait until Moonrise to learn about true nature of tadpoles, and it is just too long for this dissonance between narrative and how narrative content is provided to continue.

2) as someone mentioned before: have a rest button change to indicate that we have new story content available at the camp. Depending on amount of story content it might be wise to enable more conversations to trigger per rest, but it might be a problem unique to EA, and it will be easier to progress companion’s story with more ground to explore in act1.

Last edited by Wormerine; 13/12/22 02:08 PM.