I'd like self-awareness in one particular way:
If party members claim to have something important to do, they shouldn't hang around camp all day doing nothing. It makes them feel like actors backstage, just waiting for their next cue. Companions only have agency when they quit the team (which I respect) but otherwise surrender all personality as soon as they're done talking.
Show, don't tell, Larian. When actions contradict words, characters come accross as liars at best, or artificial game devices (which they are) at worst.