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Not sure if this is a official reaction, but I know Solasta allows casters to cast featherfall as a reaction when they or a party member near them are knocked off a cliff, would be neat if they added as a option for BG3 as well. As for Daylight, hope they make it look more like a godbeam out of a cloud, or if not, less like a orb like it does in solasta xD.

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Originally Posted by Kimuriel
Not sure if this is a official reaction, but I know Solasta allows casters to cast featherfall as a reaction when they or a party member near them are knocked off a cliff, would be neat if they added as a option for BG3 as well. As for Daylight, hope they make it look more like a godbeam out of a cloud, or if not, less like a orb like it does in solasta xD.

Yes, in 5e, featherfall is a reaction. Would be much better that way imo, should be changed

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Originally Posted by Kimuriel
Not sure if this is a official reaction, but I know Solasta allows casters to cast featherfall as a reaction when they or a party member near them are knocked off a cliff, would be neat if they added as a option for BG3 as well. As for Daylight, hope they make it look more like a godbeam out of a cloud, or if not, less like a orb like it does in solasta xD.

Featherfall is only a reaction per 5e. Larian homebrew it and TA respected RAW.

I also hope they will make it a reaction... The only point of using it currently is to jump in the underdark hole or eventually "just in case someone push you in combat". It never really worth to use it at all.

I'd rather like to be able to use it as the reaction it should be.

Last edited by Maximuuus; 15/12/22 10:45 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
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Observations on Bardic Inspiration:

- Bardic Inspiration: Attack Rolls and Bardic Inspiration: Saving Throws have options to ask for prompts. For whatever reason though, the game asks you twice if you want to use the Bardic Inspiration dice on an attack roll, and will also prompt you even if your base roll is already high enough to hit (something Solasta's system avoids, their system will not prompt you for anything unless the reaction will actually matter, BG3's system currently prompts you no matter what the base results are). That's something to iron out.
- However, Bardic Inspiration: Skill Checks still uses the old toggle system. Beware of this, because shoving WILL expend it if you have that part toggled on!

- Cutting Words was fully converted to use the new prompt system, but it's important to note that the effects are NOT split in the reaction menu. Carefully read exactly which effect you're cutting! Also, because BG3 currently prompts you for everything regardless of the base result, and if you rolled a Lore Bard... Have fun with the game prompting you for every enemy attack under the sun (assuming you don't use it against the first incoming enemy attack).

- Additional Combat Inspiration options are also using the new prompt system. Saving Throws and AC increase are still grouped together. The damage increase option appears to have been split away from the attack option (though I forget if they were already split before).

Also, when a game prompts you for a reaction (in single player at least), time completely stops for every character, and you won't even have the option to, say, switch to a character in stealth to have them do anything to any of the characters involved in the reaction prompt. So no potential breakage there. I wonder if this holds true in multiplayer?

Last edited by Saito Hikari; 16/12/22 10:12 AM.
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Originally Posted by Saito Hikari
For whatever reason though, the game asks you twice if you want to use the Bardic Inspiration dice on an attack roll, and will also prompt you even if your base roll is already high enough to hit (something Solasta's system avoids, their system will not prompt you for anything unless the reaction will actually matter, BG3's system currently prompts you no matter what the base results are). That's something to iron out.?
[...]
Also, because BG3 currently prompts you for everything regardless of the base result, and if you rolled a Lore Bard... Have fun with the game prompting you for every enemy attack
sigh. Still playing catch up to a game released a couple years ago made by 12 people.

Only asking to use inspiration if the die roll could matter is critical for a functioning pop-up reaction system. Otherwise, we'll get overwhelmed by constant pop-ups, and new players will likely use bardic inspiration uselessly, resulting in feelings of frustration/regret/annoyance at its ineffectiveness.

Also: Oh, time stops for every character? Does this mean that the engine can handle a system-wide pause??

Last edited by mrfuji3; 16/12/22 04:22 PM.
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Originally Posted by mrfuji3
Also: Oh, time stops for every character? Does this mean that the engine can handle a system-wide pause??
Yes. In fact, all of the animations pause while you're deciding on the prompts too.

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