For whatever reason though, the game asks you twice if you want to use the Bardic Inspiration dice on an attack roll, and will also prompt you even if your base roll is already high enough to hit (something Solasta's system avoids, their system will not prompt you for anything unless the reaction will actually matter, BG3's system currently prompts you no matter what the base results are). That's something to iron out.?
[...]
Also, because BG3 currently prompts you for everything regardless of the base result, and if you rolled a Lore Bard... Have fun with the game prompting you for every enemy attack
sigh. Still playing catch up to a game released a couple years ago made by 12 people.
Only asking to use inspiration if the die roll could matter is
critical for a functioning pop-up reaction system. Otherwise, we'll get overwhelmed by constant pop-ups, and new players will likely use bardic inspiration uselessly, resulting in feelings of frustration/regret/annoyance at its ineffectiveness.
Also: Oh, time stops for every character? Does this mean that the engine
can handle a system-wide pause??