Well, all these new additions means I'll get around to playing the patch as soon as possible, after I'm done with Chained Echoes. I couldn't be happier to be more wrong about the way reactions are now implemented in the game, it's the only remaining real criticism I had for this game.

That said, due to the sheer amount of things being added making this the most robust patch thus far, everyone has a reason to test this patch out, not just the people who want to play Paladins. So it might be prudent to document the changes and new additions. We have about 8 months to go before full release, so even minor concerns should be brought up as soon as possible. I for one am going through as Bard as usual, but sadly I don't think my game will finish patching before I have to go to work today, when I'm most curious to see how Bardic Inspiration works under the new reaction system.

Also other things to check...

Reactions that are implemented with prompt options:
- Bardic Inspiration
- Hellish Rebuke
- Counterspell

Reaction-like abilities that are implemented with prompt options:
- Divine Smite

Reactions and reaction-like abilities that are currently fully automated:
- Attack of Opportunity
- Protection Fighting Style

Reactions and reaction-like abilities that are not yet implemented in any form:
- Shield spell
- Absorb Elements (?)

Reactions and reaction-like abilities that are currently implemented in a completely different way (or non-reaction abilities implemented under the old reaction system):
- Feather Fall (currently a pre-cast spell instead of something you cast to prevent a party member from taking full fall damage)
- Sneak Attack (well this isn't supposed to be a reaction, but it's currently implemented through the old toggle reaction system, which supposedly makes it so that if your main hand attack misses, you can't use an off-hand attack to trigger it from what I understand?)

Other abilities to investigate:
- Evasion
- Battlemaster maneuvers
- (I know this isn't all of them, these are just the ones that currently come to mind)

Last edited by Saito Hikari; 15/12/22 10:51 AM.