Yeah, I was looking forward to seeing the interactions between clerics and paladins, like how sorcerers and wizards are treated in-game.

Another big casualty of Paladins losing the ability to choose a deity is that you can't play a non-good paladin at all without going Oathbreaker. Both of the subclasses are oriented much more closely towards good alignments. The datamines showed dialogue options that indicated every deity that clerics could choose was initially going to be supported. You can't choose to be a paladin of Lolth or Shar or whatever and be an evil paladin that has an oath to follow-it's Oathbreaker or nothing if you want to be an evil paladin.

The implementation of the paladin class as-is does not make me happy.