Originally Posted by Kimuriel
@Saito Hikari, do you know if solasta's ready action mechanic is a DnD 5e thing? or is that just homebrew tactical games did?
The ready action mechanic is a real thing, Solasta's implementation of it is actually a bare minimum sort of thing, restricted to attacks and offensive cantrips against the first enemy that enters your attack range. Under actual rules, you could ready anything so long as your declared trigger condition is met.

Of course, something like readying actual spells is complicated as hell and not really feasible to program, the overall amount of work needed and the sheer potential complexity might be a few leagues beyond the reaction system. The reaction system itself could be considered a pre-requisite for a full ready action system to even exist in some ways. I would be happy with just readying attacks like how Solasta does it, anything beyond that is a bit much.

In regards to protection fighting style (the ability to impose disadvantage on an attack being directed at a nearby party member), it's a reaction that is currently fully automated. It'll probably be redesigned under the full scope of the reaction system to include a prompt option later.

I just started a new playthrough to see what options Bardic Inspiration has. I keep trying to open the reaction window for Lae'zel, but the window auto closes on me after a split second. Is it just me running into a bug, or is it happening because Lae'zel isn't considered a full party member during the tutorial, and technically you shouldn't have access to her reaction settings the same way you don't have access to her inventory yet?

Last edited by Saito Hikari; 15/12/22 09:16 AM.