Same. Really not a fan of resting and story being so tied to eachother and requiring spamming.
Same. The very frequent resting, in order to not miss any dialogue, undermines the sense of urgency to find a healer.
I think it's a pity that so much dialogue can be missed when we take a more "realistic" amount of rests. I don't want to miss out on any part of the stories, and I like the dialogue scenes/voice acting/animation a lot.
There are some dialogues that could also happen on the road, and I see no reason why we shouldn't be able to talk to more than one companion at camp.
I won't have the time to start a new game before the weekend, but I am very curious if this has changed.
As for a Day and Night cycle, I would like it, but it is not a must for me.
I am very pleasantly surprised by the new reaction system, I can't wait to see Counterspell in action.