Originally Posted by booboo
Ok, played a bit more - seems protection is a toggle a the moment - so you can toggle off all other auto-reactions (only AoO at the moment, for me) and then hopefuly it will fire off when you want to it to. Not an ideal situation - Solasta allowed you to control exactly when protection was invoked and for which characters. Why not allow this if they allow popups too? Seems weird.

It's clear the reaction system is basically in a beta phase. Some reactions act like proper reactions while others are still fully automated. I expect the ones that are currently fully automated will be adjusted with time. We should probably compile a list.

Reactions that are implemented with prompt options:
- Bardic Inspiration
- Hellish Rebuke
- Counterspell

Reaction-like abilities that are implemented with prompt options:
- Divine Smite

Reactions and reaction-like abilities that are currently fully automated:
- Attack of Opportunity
- Protection Fighting Style

Reactions and reaction-like abilities that are not yet implemented in any form:
- Shield spell
- Absorb Elements (?)

Reactions and reaction-like abilities that are currently implemented in a completely different way:
- Feather Fall (currently a pre-cast spell instead of something you cast to prevent a party member from taking full fall damage)

Other abilities to investigate:
- Evasion
- Battlemaster maneuvers
- (I know this isn't all of them, these are just the ones that currently come to mind)

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Re-reading patch notes... I really wonder what Daylight looks like in this game.

Last edited by Saito Hikari; 15/12/22 10:48 AM.