My preference would be to allow Oathbreaker to be selected at character creation for people who are interested in playing an evil paladin from the get go. On top of that, put in a complex quest chain that can result in either oathbreaker or redemption if a player consistently breaks their chosen oath (assuming one of the other oaths is chosen).

Or... disallow progressing as paladin if oath breaking reaches some threshold (would need multiclassing in game first). Allow player to use paladin abilities they have already, and give them a pair of quest hooks. One quest hook that leads to redemption and reinstatement in their oath, and another quest hook that leads to intentionally summoning the goth armor dude and switching to oathbreaker.

Would have to be fairly quick quests in order to prevent problems with leveling, but it would at least be more fluid than dark helmet showing up in camp all of a sudden.

Last edited by dwig; 15/12/22 04:40 PM.