Also ...
I wonder if it wouldnt be too much to ask for some kind of warning sign in dialogue ... something small and subtle like:
Warning: Picking this option goes against your Oath!What do you think?
//Edit:
I mean, you all know that there are people like myself, whos skill in English are deep below awerage ... and often missunderstand the meaning behind words. :-/
This would help reduce lots of misspicked reloads i think.

hahaha I like the subtlety😄
I don't know yet how I feel about this, to be honest. The way the "breaking the oath" feature seems to work did make me less enthusiastic about playing the class (I'm a good paladin, not a lawful one). But I don't know if that's just a "me" problem (how I envisioned the class clashing with "reality" or at least how it's depicted/implemented here) and/or something that could be improved by the game. I still need to figure that out.
I'll probably just go back to the "Chaotic Good" cheeky Bard that I like on my "canon" playthrough ^^ (instead of multiclassing bard/paladin)edit : the language barrier is certainly a good argument I think.
I think something like that would be almost essential. Maybe having it be displayed could be an optional thing? Like how crpgs usually let you choose if you want to see the tags showing background/morality/etc related options.
Yeah, if I had to suggest something right now, it would be to at least have the option. But again, I still need to continue my paladin playthrough 😅