In addition - I will continue to offer my suggestions and critiques of the game:
1. Still don't dig the Michael Bay like opening sequence of the game. Not my thing, not my form of storytelling and I hope they add something a bit more calm as a prologue before the ship. 2. I think Larian still has work to do with the overall UI. It has improved, but I think they should make this more of a focus, especially in terms of items like books (I think a codex should just be in the game) and crafting materials. 3. While I am not disgruntled about the 'toilet chain' system I do wish they would build on it or improve it. It can be rather clunky at times. 4. The game struggles with verticality at times. It is cool you can explore up and down as much as the game permits you to - it makes certain combat scenarios interesting. But I don't think super shove and 'cheesing' the game in some ways is kind of lame. 5. I do think the story at the beginning of the game does too closely mirror Divinity: Original Sin 2. There are a ton of similar themes that strike me as a mirrored story rather than something entirely original. It feels like they liked that story so much (I did too, I loved DOS2 despite it being kind of dorky and over the top at times) that they wanted to use this IP to retell it to a larger audience.
But despite those things, I still enjoy the game quite a bit and think they have done a lot of things right. I think you can have problems with a game and still like it. I think you can be critical while at the same time admitting the good things going on. I also realize given the subjective nature of a lot of these things and... well... game development in general - no game is ever going to be perfect. Or at least 'perfect for me'.