I'm glad to see someone else not vibing with that encounter and how the Ancients oath paladin is interpreted

I think the Oathbreaker thing is super cool. I think it being triggered by in game actions is also super cool. But it is going to be very interesting how this is implemented.
Lying is not necessarily a inherently evil or wrong thing to do. If someone says "We have this innocent person in a cage" and you say "Cut them down, we will kill them and steal their stuff!" and then instead you defend the innocent person - I would actually view that as upholding your oath rather than breaking it. I was also a bit... confused by that whole thing and I am wondering if it will be in the final game or they just needed a random thing already in the game to use as an easy example.
It is also going to be interesting how often this triggers. If you break your oath and then in the conversation you choose "I do not want to be an Oathbreaker"... will it keep triggering if you keep doing things that are considered breaking the oath? Or is it kind of a one time deal?
So yeah. Super excited the subclass is in. Think the idea is super cool. We will see how it works out in practice.
In addition - if you get a Paladin companion and they break their oath on your command or whatever... I wonder how it is handled in single player? Do you play that out for your companion or...?