I posted the tenets in the other thread, so I won't post them here, but the main thing I have a problem with is that they've set up the "rules" for your paladin breaking their oath, which seem to be based on the tenets of the devotion paladin, but made universal to all paladins, which is not great. Not all paladins are devotion Paladins and the way it's set up now means that the more neutral or evil paladin subclasses (if we ever get them), like vengence, conquest, or glory will be held to the same standards as a devotion Paladin, which is wrong.

Add on to that, they've already put in sneaky allowances into some conversations so you can lie but you don't break your oath. Even though you've still lied, and lying is against your oath in all other circumstances. I noticed they took away the fishermen by the injured illithid too, I can only assume that a lot of paladin play-testers ended up as oathbreakers after failing to check their way out of fighting, and the game treats knocking them out as killing them.

Also you can become an oathbreaker after one bad decision? Seems a bit melodramatic, and not in a fun way.