Observations on Bardic Inspiration:

- Bardic Inspiration: Attack Rolls and Bardic Inspiration: Saving Throws have options to ask for prompts. For whatever reason though, the game asks you twice if you want to use the Bardic Inspiration dice on an attack roll, and will also prompt you even if your base roll is already high enough to hit (something Solasta's system avoids, their system will not prompt you for anything unless the reaction will actually matter, BG3's system currently prompts you no matter what the base results are). That's something to iron out.
- However, Bardic Inspiration: Skill Checks still uses the old toggle system. Beware of this, because shoving WILL expend it if you have that part toggled on!

- Cutting Words was fully converted to use the new prompt system, but it's important to note that the effects are NOT split in the reaction menu. Carefully read exactly which effect you're cutting! Also, because BG3 currently prompts you for everything regardless of the base result, and if you rolled a Lore Bard... Have fun with the game prompting you for every enemy attack under the sun (assuming you don't use it against the first incoming enemy attack).

- Additional Combat Inspiration options are also using the new prompt system. Saving Throws and AC increase are still grouped together. The damage increase option appears to have been split away from the attack option (though I forget if they were already split before).

Also, when a game prompts you for a reaction (in single player at least), time completely stops for every character, and you won't even have the option to, say, switch to a character in stealth to have them do anything to any of the characters involved in the reaction prompt. So no potential breakage there. I wonder if this holds true in multiplayer?

Last edited by Saito Hikari; 16/12/22 10:12 AM.