Originally Posted by mrfuji3
What should be fixed is the discrepancy between the BG3 Friends tooltip and what actually happens. The tooltip says "Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster." Keyword accuse. Similar to what happens when you steal from someone, casting friends should result in the NPC afterward coming up and initiating dialogue. The player has to persuade/bribe/intimidate the NPC in order for combat to not be initiated, and casting any spell during this conversation (guidance, Friends, etc) should result in automatic combat as the NPC is on the lookout for your magical mind control.
This is relevant bit and I agree.

I'd like to add that commoners, or anyone sane for that matter, shouldn't make senseless suicide attacks against 4 armed adventurers no matter how hard they got charmed or influenced by a spell. They should go tell the guard.

A flirty enchanter getting into trouble with the law and having to talk their way out of it is a really fun concept. They are very comparable to thieves, stealing your free will partly or entirely. I'd love to play one if it wouldn't be a mechanical nightmare of aggroing entire factions.