Skyrim was released in 2011, which makes it the same decade as DOS2 (2017). Any definition of cRPG that doesn't include Skyrim is just cherry picking to make a point.
Note that I am not claiming anything about the relative merits of Skyrim vs DOS2, just arguing that you cannot call DOS2 the only mainstream CRPG of its decade when Skryim exists.
Oh boy, this conversation again!
Skyrim is not a cRPG. It's an (open-world) action-rpg. The "c" in cRPG originally meant Computer, but that does not mean any RPG that is played on a computer is a cRPG. The term cRPG was originally meant to distinguish between tabletop RPGs (like D&D) and video game (computer) RPGs. Things like Baldur's Gate 1&2.
Nowadays, the "c" is commonly associated with the word "Classical" - e.g., BG1&2, Ultima series, etc. However, this by definition would exclude DOSII, so there's some leeway between the "classical" definition of cRPG and the modern version. Classical + classical-inspired RPGs, perhaps.
If BG1&2 and Skyrim are categorized in the same genre, then the category is basically meaningless.
Edit: Upon additional reflection, the key characteristics of a cRPG imo are: isometric, can walk around in world, menu (vs skill)-based actions, is a rpg, is *not* a jrpg. Skyrim fails as it has skill-based actions (e.g., combat: you can manually attack and dodge enemy attacks) and is not isometric.
That's a definition.
I'm not convinced that it has universal penetration though. In casual use most people are not going to bat an eyelash if Skryim is called a cRPG.