Treating it as an aggressive action by default generates some really weird situations. The one I ran across was using it on the Bard specific charisma check to encourage guards to knock down the door to a burning building. A minute later they stop trying to rescue the duke and decide to attack my party. Simulating what the consequences should be in a consistent and sensible way is difficult, but dealing with that by leaning toward the harsher side makes it useless. Even the situations where it triggers a conversation, the end result is you've triggered either an extremely high material cost for a cantrip or traded a charisma check for charisma check with advantage and a charisma check, while still lowering attitude. As implemented it's situational to the point of being near useless, you need an edge case and the meta knowledge where the NPC stops existing by the time spell ends. Cantrip known are a really limited resource, and trap options are d-move.

Last edited by Panda Warlord; 16/12/22 07:44 PM.