Originally Posted by Eyebreaker
This game has GOT to be meant to be a joke. I mean seriously. You get kidnapped/captured yet for some reason you STILL HAVE your equipment. Weapons, armor, res scroll, healing pots and food??????? LOL. Then there is Shadowheart and all of her fine everhelpfull input "We should check it out, but be careful". Really? Be careful? LOL. Yes you needed to tell me that because I'm to stupid to figure that out on my own. Just like the "Dead goblins. Might be worth checking for supplies" or whatever her exact words are. LMAO. Seriously needed her to point THAT out too!!! LOL. You guys actually get paid for this stuff too that's the funniest part!!
If you think that a group of elder mind flayers, flying into an ancestral giant nautiloïd, helped with slaves totally dedicated to them, fear level 1 guys with one dagger or one short bow, you are deeply mistaken.

Also, creating a complex, deep, immersive open world game, with lots of races and classes and options is incredibly long and hard. That's a work that a full team of experienced professional might miss something sometimes, that's the point of the early access.

Complaining is easy, achieving something truely great like giving life to Baldur's Gate 3 is a whole different thing.
Did you report these things in the Bug report tool ?
What are the narrated lines you suggest for all of the things that you did not find cohesive ? We did not see that you do better.

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Except from that, yes it's important to be cohesive, especially in RPG, but personnally I don't remember getting really horrible dialogues. Most of the time it's going great, and sometimes we are not sure where it leads but it's because we'll learn more about the characters later.

Personnally I love the narrative part, it feels like a movie... but better ! smile

Last edited by Isenthal; 17/12/22 09:34 AM.