Originally Posted by 1varangian
Making a surprise attack against goblins evidently breaks an Oath of Devotion. It would be really nice to know what your Oath entails exactly if it breaks that easily so you can avoid it and roleplay your character properly. And if you can't ambush non-hostile enemies, the game needs to give you a "Leave this village or be killed" dialogue option. Or a "I came to rid the Realms of your kind" declaration if I just can't be allowed to surprise attack anyone. Which is it?

Also Divine Smite... which god (or virtue or whatever) is the Divine part and all the rest of the magic coming from? There was no choice. I should be able to play a Paladin of Tyr and receive dialogue options for that rather than it all being completely vague.

Another thing about playing my Paladin: I hate the playful laughter the game has my "stoic paladin" make when enemies miss. Don't hardcode personality traits into combat mechanics, please. You could, however, tie personality traits into voice sets and make a "lighthearted adventurer" voice set who does laugh to taunt their enemies or just find it hilarious when they miss.

edit: my Paladin just murdered the sleeping hobgoblin without consequence so it's also inconsistent
+1