If things stay like this I will not play a paladin in the final game.
You can accidentally break your oath without knowing why.
So you have to use trail and error (and reload) to find out which actions make you lose your class.

I like that there is the oathbreaker class and going against your tenets has consequences.
But it must bea deliberate choice by the player, not something that happens when you attack a goblin or save a companion.
In case of the oath of the ancients I am not even sure to what breaking the oath actually means. ". . . be the light" Does it mean casting a darkness spell breaks your oath?
Unless I have a better idea I can think of nothing but you select: option 1, option 2, option 3 (warning, this option will break your oath!), option 4

For example take the paladin of devotion: Which of these choices should break your oath?
- Side with the goblins and attack the grove
- Make a deal with a devil
- Make a deal with a hag and let her keep the girl
- Not killing a vampire who tries to stab you on your first encounter and tries to bite you at night
- travelling with evil companions and not scolding them when they suggest or endorse something evil (note, alignment is not really in the game)

I am absolutely not sure.
I have not played the game since ages, so I do not know content that has been added later.
These are just some random examples I came up with.

In PnP players and GM can discuss this but in a computer game the devs have to program which actions can be done, which dialogue can be chosen and which of these actions or choices break which oath.


Are paladins the only class that can change their subclass because of gameplay choices?
For example clerics should lose their powers when they repeatetly and willingly go against the dogma of their god.
But without alignment that is just as hard to make as paladin oaths.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: