Oh I am fully aware that in terms of story there is no danger from the tadpole in relation to time passage by resting, even when I wrote this feedback. The Dreamer pretty much solves that issue straight away the night we get sick. However even if you toss the story straight out the window, there is still the issue of having to extensively rest and rest and rest in order to not miss out on dialogue, in a very tight timeframe. Because there are scenes that are permanently gone if you do not do them prior to story advancements.
Which is why I included this very tiny, but important image in my original post;
![[Linked Image from i.imgur.com]](https://i.imgur.com/vIqsJtn.jpg)
That little beauty shows that I in total rested for about 37 days throughout my entire playthrough. About 15-20 however were for the pre-Grove and in-Grove content. The rest were for everything else that is outside the Grove. And not a single rest was necessary to me, I purely did it for the story. An average player can do the entire pre-Grove and in-Grove content without resting once and at maximum twice.
I personally can do a full playthrough without taking a single rest and this is pretty much how. Pure accumulation, enough to equip an entire army, let alone a group of 6 people. So I wouldn't even rest if the story was not tied behind it.
![[Linked Image from i.imgur.com]](https://i.imgur.com/RH4JT64.jpg)
Unfortunately however in order to not miss out on dialogue, I have to rest about 7 times minimum before I even get to the Grove gates, as Shadowheart and Lae'zel have unique scenes which are permanently missed after getting to the Grove or meeting Zorru. So I just stand there like a dummy spamming long rests to drain all the pre-Grove scenes before actually heading inside the Grove. And then I have to rest consecutively back to back inside the Grove to not miss out on other scenes for Wyll, Astarion and such.
So even if we ignore the story, it still changes nothing. I have to rest 15-20 times before I head out of the Grove to ensure I experience the full dialogue within the camp. It could be severely reduced however or made more intuitive. Even a simple notification telling me someone wants to talk would help.