Yep they do need a lot preparation to get value out of and even after they are mediocre. At higher levels they will indeed be worse off. They could do with a fix if it's not to late.
First most of them need concentration and that just doesn't give you the value for it and it's not really worth the bother right now.
You can use that concentration on better spells.
Grease doesn't so it's naturally better. At the same time jump doesn't need a runin leading to AI just jumping out of everything hazardous.
Meaning you need to layer it with AoO to even have a chance of doing something.
To top it off enemies don't make new checks when starting their turn in it. They first need to move for some reason but of course they don't instead they jump out. Forcing a ckeck at the start of the turn would help with this problem.
Second snares and simillar surfaces override other hazards meaning you can't make a new surfice that would have both effects of grease and web let say. That alone would improve it and it would fit the whole surface gameplay that Larian is known for.
Third surfaces will always get removed by blood from hits and that shouldn't happen they should combine not override. It's the same thing with acid and poison all those things should mix not override...leading to 1 turn use at best in most cases.
We know that engine lets you combine surfaces DoS 2 had healing fire .
The fire ignite mentioned can be a problem due to explosions with minimal damage though at least players can control it on their side somewhat using poison as dips and using other cantrips.
If we could combined those surfaces to make new ones instead of overriding everything this could be fixed as well. Example if you Wet Web or grease you get wet web or wet grease that woudn't explode from fire.
in the end i'll leave this here as well Thunderwave spell should snuff out fires like it does in Solasta how that one got pass Larian i don't know.
Last edited by Lastman; 17/12/22 03:33 PM.