All in all, two classic spells, rendered largely useless.
It's so baffling. Why does Larian do this? Do they only blindly see an opportunity for "surface interaction" in everything? Are they really so narrow minded that all they want to do is blow stuff up in "tactical combat"?
If anything the AoE's of these spells should be increased because of the vast open area design everywhere and the ridiculous jumping. But I'd rather see the jumping brought back to a reasonable level.
They also nerfed Sleep's duration and allow enemies to wake each other up with a Bonus Action rather than a Full Action. So I guess they just passionately hate control for some reason and want to remove it as a viable purpose for a spellcaster. Why?? Does it have something to do with making enemies passive which is against some misguided design doctrine where every turn must be amazing for everyone?