Originally Posted by PixieStix2
Originally Posted by Boblawblah
Started a paladin playthrough. I have to say, the first [paladin] dialogue being to lie isn't exactly promising. Why on earth wouldn't I tell the tieflings the trust about Lae'zel? that she helped me escape captivity, and that we're traveling together? That whole scenario is bizarre if you fail that dialogue, you're forced to just sit by and watch if you don't want to murder either side, and it forces you into combat against Lae'zel regardless.
If azarhal is right and the Paladin is defaulted to being Lothe sworn in early access that would make a bit more sense as to why you can lie so freely. Except the moral options are all over the place. Like if you're Lothe Sworn then your Goddess would want you to slaughter the tieflings and if you saved Lae'zel in the process all the better, but instead it punishes you for doing just that. So your deity must be good, right? Yet, you are allowed to lie, a lot... So your deity is not good? Which is it? Or are they a neutral God? If so then how could you possibly know what they want or don't want you to do? Being neutral would make their desires extremely vague without the context of which deity it is that you follow.

and if it's not even a diety you follow, but just a personal oath, what is that oath, and why is it okay to lie to avoid a bad situation when telling the truth to avoid it would be a better solution? Unless our Paladin's aren't interested in being honest, it's a bit odd.