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#835981 18/12/22 12:33 PM
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Love the idea of this thing. Unfortunately a little lacking at the moment. Beyond using it as a scout (which is actually decently helpful), I was able to use it to clear out a fair number of goblins in the ruins though before fighting Ragzlin and Minthara. There are a number of goblins near the edges of the spider pit and some endless drops. If you hide and send your invisible mage hand out you can shove them over the ledge to die by spider or falling without being hit for responsibility. You can also topple the statues out where you initially meet Priestess Gut. That usually kills one or two. In patch 8 I was actually able to use it to destroy wardrums pre-fight, but with patch nine any attack on them by your invisible hand aggros Ragzlin and the whole ruin regarless where you are or if you are stealthed.
Anyone found any fun or good uses for it? Would personally love if you could carry small objects like keys and such with it. Right now it's really only useful as a scout and some very limited instances shoving people to their doom.

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In one of my playthrough I used to drop daggers and axes from my inventory to the mage hand so that it could throw them at enemies. Free damage!

Last edited by neprostoman; 18/12/22 01:46 PM.
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Originally Posted by Princeps08
Anyone found any fun or good uses for it?

- Moving dead bodies in area with non-hostile NPCs to loot them without being judge for it ^^
- I also used it to push the idol of Sylvanus out of its pedestal to help me steal it in one of my playthroughs.

What one is already able to do with it is already pretty neat.

That being said, yes, we should be able to do more with it. Especially Arcane Tricksters who get an improved version of it (Mage Hand Legerdemain).

Mage hand :
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A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can’t attack, activate magical items, or carry more than 10 pounds.

Mage Hand Legerdemain :
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Starting at 3rd level, when you cast Mage Hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:

You can stow one object the hand is holding in a container worn or carried by another creature.
You can retrieve an object in a container worn or carried by another creature.
You can use thieves' tools to pick locks and disarm traps at range.
You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.

In addition, you can use the bonus action granted by your Cunning Action to control the hand.

==

Originally Posted by neprostoman
In one of my playthrough I used to drop daggers and axes from my inventory to the mage hand so that it could throw them at enemies. Free damage!

That's creative. I like it xD


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