Itemization is worse at each patch and the closer we are from release, the more they add wierd items...
Do you remember how someone (not sure, but i believe it was GM4HIM) was complaining about
Phalar Aluve being "just ordinary boring +1 Sword" while from the scene he expected "something special and epic" ?
We got what we asked for. :P
I am extremely frustrated when I loot those items
That is completely differnt type of frustration tho.

but I don't want to dash if I don't have to for the sake of charges, I don't want to damage/restrein myself of healing my characters to have less than 50% HP, I don't want to create a water surface at the beginning of every combats... and so on.
Yeah, i have the feelin that i allready read something like this ... few (dozen) times actualy.

My answer is (hardly suprising) also still the same: Then dont.

Just for the record, i dont do that either ... but IF i need to Dash in order to reach my enemy, at least i have some benefit from it.

:P
Anyway, there is something i would like to ask ...
Do you feel any ... eh, lets say, a compelling need ... to cast Lay on Hands with your Paladin every-single-turn if you equip Gloves of Succour?
I absolutely HATE these items and nothing is more frustrating to me than looting so many rewards I won't EVER use whatever my party composition.
See this is the difference between those frustrations, you simply choose to not use those items ...
What im talking about is that you cant, no matter what you do, no matter what you want to do ... unless you get the Class this is designed for (including multiclass) ... theese items are effectively same as white ones.

See?
What you are describing is: "Im hungry!" > here is some food > "But i dont like Broccoli!"
What im talking about is: "Im hungry!" > here is some food > "Humans dont eat rocks!"

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They lead to comical game-play that doesn't fit a D&D cRPG, in my opinion anyway. Kiting, hopping around doing thunder damage, building up lightning charges, electrifying and freezing surfaces, is just not a thing in D&D.
We play a lot different D&D ...
I dunno, but even in tabletop, people i know still trying to find some interesting ways to make things unique ... sure, we could have just stand next to that Troll last week and keep poking, slashing, and smashing him with our weapons, until his HP would fall to 0 ...
But it jut feels dull, and lack of any fantasy ...
Imho, and feel free to disagree ofcourse ... having DM that allow us create wet surface and electrify it in order to keep that Troll away from us is ... i dunno, just better in every way ... its smart, its creative, its something any thinking person would actualy do rather than go fight something that is twice your size armed by wooden shield and a club.

Sure, items like this "allow" your character to become incarnated Toad, fighting enemies by hoping around like an idiot ... but that is just it, they "allows it" ... nothing more, nothing less.

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I wish items would enhance MY character build rather than building them themselves.
Half full / half empty glass.

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I really hope that a lot of those items are just temporary stuff to fill EA with content

I really hope they are not ...
For one, i really like some of them ...
For two, even if they would be "more spreaded" as it was suggested in one of previous topics about items ... that would suck aswell, unless you would be tht lucky one who get item for his class and his playing style right from the start.
And finaly, it seems like huge waste of resources to create items for testing purposes ... and never return to them ever again. :-/