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veteran
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veteran
Joined: Oct 2020
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Hey just got this line when talking to Wyl's "where'd you learn to fight like that" line
[Paladin] I swore and oath to my deity. In return, I bear her strength.
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enthusiast
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enthusiast
Joined: Dec 2019
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Hey just got this line when talking to Wyl's "where'd you learn to fight like that" line
[Paladin] I swore and oath to my deity. In return, I bear her strength. Her strength? Go talk to the paladins who want to kill Karlach see if your paladin claims tyr as their god Tyr is a he lol
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addict
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addict
Joined: Sep 2022
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Yup, we've got placeholder text in EA. I believe we'll get to choose the deity and get corresponding pronouns.
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addict
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addict
Joined: Mar 2020
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What isn't deliberate about: - attacking non-hostile - making enemies non-hostile via dialogue and then murdering them - double crossing people (I have yet to see someone trying it with Minthara at the Grove, but someone did Oath break by taking both quest in Anders vs Karlach, but I'm not quite sure if the person found out Anders's secret) These may be failures to follow - but they are not in themselves renunciations of the principles to which you swore. A renunciation of your oath is and must be a more overt, deliberate and impactful thing, than failing to follow a tenet one time, or straying from the path you swore to. The oath and its tenets are different things: Failing, in a situation, to follow one of the tenets of your Oath is not the same thing as breaking your oath - they are very different things, by an order of magnitude. Defining going against your word as the 'wickedness' spoken about in one of the tenets is also a stretch, and a very liberal one at that. Going against a word you give does not break any of the tenets listed, not on its own. What you are doing may end up in defiance of those tenets, depending on what it is, but simply breaking your word on something, without context of what, does not. More likely, in game terms, is that everything is keying off Oath of Devotion, since keeping your word is a devotion tenet, not an Ancients one... and others here have reported that failing to show mercy or preserve life haven't caused breaks. If you're able, everyone should take a moment to set aside all internal thoughts and definition they might have of 'paladins must be good, honest, chivalric, religious, devout people' That is not a part of the definition of paladin any more, and has not been for the past fifteen years at least. Paladins can be anything - what matters is their dedication to particular ideals, divinities or causes, and the divine power they can tap through that dedication and faith. Nothing else is essential - not honesty, not integrity, not chastity (hah!), not eloquence, not fairness, not mercy, not forgiveness, not kindness, nor any virtue you care to name; none are essential to a paladin, unless their particular oath and cause makes it so (such as Devotion, which does make integrity an important tenet - but it's because of that specific oath, not because of paladin in general). == I also have an issue with people claiming Paladins don't need gods and can be any alignments in 5e when the subclass talks using divine symbols and divine abilities all the time and the oaths tenets force you to act into specific alignment range. It's not a claim; they don't. You might prefer the extremely old-school rigid lawful-stupid lock-in, but that's simply not the way it is; this is not a 'claim' - it's a fact, and has been so for the past fifteen years of the game. Paladins drawn on divine power to grant them capabilities, and it is the bond of their oath and their dedication to it that allows this. The power does not need to come from a specific deity, or any single deity at all, and the Paladin does not need to worship a particular deity, even if the source of their divine power is drawn from that deity's portfolio in some way. A holy symbol is a focus for your Oath - it Can be the symbol of a deity who serves as your divine intermediary, if that's the route you take, but it doesn't need to be. It only needs to honestly represent the form of your Oath - an Oath of Glory Paladin might even use their own family crest as their symbol. In that case, their power most likely derives from tapping the folios of divinities who favour champions and heroes, or divinities who appreciate individual excellence of body and form - and many of those latter aren't nice divinities, by the way, and the Oath of Glory in no way requires you to be a good person, by any stretch. Importantly, though, the Paladin in question may not even know who any of those divinities are, and certainly does not need to worship them, or preach their name - simply doing the work that their oath entails is enough. The individual Oaths are quite varied as well - but how they are conducted leaves space for a broad spectrum of alignments (some more than others, granted). Between all the various oaths we have, there is room for a paladin of any alignment to comfortably exist. Remember: alignment is not so much about what you do - it's about why you're doing it. Everyone can be the person that saves the world, good or evil, lawful or chaotic - why they are saving the world, however, is another matter. == If we go back to Lae'zel in the cage... The situation we have is this: - Some people that you have never seen before and know nothing about are talking about killing another person that they have trapped in a cage; they sound scared and uncertain, but they're still talking about killing an imprisoned person. - That person is not a stranger - it's the person that, recently, fought alongside you and helped you to escape from a terrible situation; they weren't very nice about it, but they fought as your ally against something far worse nonetheless. - Your recent ally tells you to get rid of the people. - You (perhaps because you don't trust your ability to lie convincingly), agree to help them 'deal with' the person, if they let her down from the cage. - These people Will kill your recent ally if you let them, and they've made this clear. - You side with her and defend her from them once she's out of the cage; however, you have an Oath to uphold, so you resolve to show mercy in this situation - you're not about to kill some random people you don't know over what could simply be a misunderstanding. You knock them out, make sure they're stable, and leave them to nurse headaches in a couple of hours, then get out of there with your companion. As an Oath of ancients paladin, you've acted in what is arguable the best way you could in a difficult situation; unable to talk either side down, you at least ensured that no-one was killed unnecessarily; you preserved life, showed mercy, and encouraged people to be better as much as you could in the situation. Only, according to the game, you broke your oath and now face the wrath of fiery damnation for forsaking your duty, fire and brimstone, dark powers, sudden visitations from dark figures who apparently have a psychic link to your brain and know your every action! Main issue: That last point made in the bullet points is irrelevant, and not even considered because the point at which the game decides you broke your Oath is the moment you side with Lae'zel - namely, the moment you went back on what it perceived to be your word. This has nothing whatsoever to do with any of your tenets as an Oath of Ancients Paladin - which you actually upheld with aplomb in this situation. That scenes has multiple dialogue choices and only one cause oathbreaking: telling the tielfings you will kill Lae'zel together and then backstabing the tielfings in the back and siding with Lae'zel. That's the choice you make when you oathbreak. It's not I'm going to lie to the tieflings to let her down and them knock them out (which you could try since you can switch attacks to none-lethal). What you want is a different choice, well pick one of the other choice available. The "deception" line isn't the only one that leads to a free Lae'zel and alive Tieflings I believe. I seems to remember one where you convince them she's not a threat. It's a video game, not GM here to pad your dipshit decisions to make sure you never oathbreak because you don't want to.
Last edited by azarhal; 17/12/22 01:00 PM.
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addict
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addict
Joined: Aug 2022
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It's a video game, not GM here to pad your dipshit decisions to make sure you never oathbreak because you don't want to. Well, I think that's a very narrow-minded way to see things in addition to being unnecessarily judgmental and insulting as well. I think that Niara has made a lot of good points. You don't have to agree with it. You can, of course, express you disagreement. But you don't have to go there with the insults.
Last edited by MelivySilverRoot; 17/12/22 01:15 PM.
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addict
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Joined: Mar 2020
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It's a video game, not GM here to pad your dipshit decisions to make sure you never oathbreak because you don't want to. Well, I think that's a very narrow-minded way to see things in addition to being unnecessarily judgmental and insulting as well. I think that Niara has made a lot of good points. You don't have to agree with it. You can, of course, express you disagreement. But you don't have to go there with the insults. It's not good points, Niara is asking the game behave like a GM where you can talk with them "off-game" to decide when, what, where and how you will oathbreak. Because that's how it work in tabletop, the GM will either ignore or pad situation until the player makes the decision that this one will lead to oathbreaking. Usually with lots of negative emotion and "little oathbreaking" leading to the big moment. There is no GM here. It's a video game, it's not going to change a choice of "lets kill her together, oh sorry, I'm actually siding with her and will kill you now because that's what she's asking we do" into a totally different situation just because you are playing Paladin and you don't want to oathbreak today. You can't even say it's a mistake, you purposely choose to backstab them. Pick one of the other dialogue choices if you don't want to oathbreak, that's how it work in a video game: you have to manage your own storyline without the GM help. And I consider "lets kill her together, oh sorry, I'm actually siding with her now" a dipshit decision. edit: You can complain there is not "quest" to atone and you have to pay money for it right now, but it's possible it is in-game just no available in the early access area. And I also wonder what happens if you don't talk to the Oathbreaker Knight right away and continue to oathbreak. You can probably manage your own "descent to darkness" that way.
Last edited by azarhal; 17/12/22 03:02 PM.
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addict
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Joined: Sep 2022
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I'm at the Zhentarim hideout now and Zarys has given me a description of the unscrupulous Zhentarim before asking my paladin to do a mission for her. I've turned her down once because I think it'd probably be dishonourable in some way.
That said, there was a paladin dialogue line where I convinced the kidnappers to release the artist because they'd lose business with half-moral customers. Took some convincing but they came round. So maybe it's not so dishonourable this quest of theirs.
Let's see what Larian's going to me...
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veteran
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veteran
Joined: Oct 2020
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Fascinating find! If you attack "nonhostile" Goblins, who just raided some civilist, and are roasting Dwarf (wich my Paladin is aswell) as you are speaking ... you break your Oath. But! If you side with Karlach, slain all those false Paladins, then come back and kill her aswell ... all good. 
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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veteran
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veteran
Joined: Dec 2020
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In true Larian fashion, they spent more time and energy on oathbreakers than the standard Paladin class.
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addict
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addict
Joined: Mar 2020
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Fascinating find! If you attack "nonhostile" Goblins, who just raided some civilist, and are roasting Dwarf (wich my Paladin is aswell) as you are speaking ... you break your Oath. But! If you side with Karlach, slain all those false Paladins, then come back and kill her aswell ... all good.  To have non-hostile Goblins there, you need to have pacified them before entering their territory and you break your previous decision/behavior by attacking them afterwards despite them not being aggressive toward you. Not a very honest or merciful of you. And I had the impression they changed the roast to not be a Dwarf in a previous patch? For the Karlach vs Anders, it depends how you do it, what your character knows in-game and the conversation you had with both side before killing either. I've seen someone complain he got the Knight visit after killing Anders on Reddit. Just like it's possible to oathbreak when dealing with everyone favorite Auntie Ethel. It's all about what choices you make and how you behavior afterward. Not just killing X or Y. Also, currently the game default to a Paladin of Lolth. 
Last edited by azarhal; 17/12/22 06:58 PM.
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veteran
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veteran
Joined: Aug 2020
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Thinking about it, I suspect that part of the reason they didn't opt to include Vengeance paladins is because they're still working on the oathbreaker flags. There may be flags for Devotion and Ancients oaths seperately, but they're unrefined at the moment, so Larian included them because they're, in their mind, similar enough that if there's a mix up in the oathbreaker flags, it wouldn't lead to something like paladins becoming oathbreakers for showing mercy.
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addict
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addict
Joined: Mar 2020
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Thinking about it, I suspect that part of the reason they didn't opt to include Vengeance paladins is because they're still working on the oathbreaker flags. There may be flags for Devotion and Ancients oaths seperately, but they're unrefined at the moment, so Larian included them because they're, in their mind, similar enough that if there's a mix up in the oathbreaker flags, it wouldn't lead to something like paladins becoming oathbreakers for showing mercy. Vengeance has a bigger problem with them being about bringing justice without mercy to the "greater evils" in a game without alignments or a clear big bad from the start. And if they plan to reenable the gods selection, they need an actual "for evil god" subclass that isn't Oathbreaker and while Vengeance can be twisted to fit via "my god sworn enemies", it might get a bit complicated to handle code-wise.
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addict
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addict
Joined: Mar 2020
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So I went to try the Tiefling/Lae'zel encounter and tried all the options. All of them on a Of the Ancient Paladin.
The [Deception] choice, once the Tieflings are gone you can free Lae'zel, tell her to leave/join, kill her (you need to target her since she's non hostile, it doesn't cause oath breaking) or leave her in the cage (no Oathbreaking). I think the option should be renamed to Persuasion since you can do what you want with Lae'zel including killing her.
Telling the tieflings to lower the cage so you can all kill Lae'zel doesn't cause any oath breaking. Doing the same thing, but switching side once Lae'zel is free and she ask you to help her kill the tieflings does cause oathbreaking.
Attacking the Tieflings straight up [u]via dialogue choice/u] leads to oath breaking. Attacking them (and killing them) before dialogue ever start do not (bug?).
Failing the Deception choice or leaving (and telling Lae'zel it's not your fight once she's free of the cage) doesn't oath break if Lae'zel die (she is hostile). It doesn't oath break if you attack the tieflings and kill them either (despite them being non hostile before you attack them), but you can using none-lethal attacks to knocks them out as long as you get the killing blow instead of Lae'zel. Lae'zel stays hostile, so you have to kill her (I didn't try knocking her out).
When killing he tielfings via the dialogue choice I saw there was a log message. When highlighted it says you can't use your channel oaths and since you have to talk to the Oathbreaker Knight to switch subclass, managing your descent to darkness seems possible. You can also tell the Knight you will regain your "light" and not accept switching to Oath breaking (but I guess that's not in-game yet).
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veteran
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veteran
Joined: Oct 2020
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To have non-hostile Goblins there, you need to have pacified them before entering their territory and you break your previous decision/behavior by attacking them afterwards despite them not being aggressive toward you. Not a very honest or merciful of you. No arguments about this part ... I just cant help the feeling that if you pick a side, promise to help, you do help, and THEN you attack anyway ... its not much different.  And I had the impression they changed the roast to not be a Dwarf in a previous patch? Dont know anything about it ... but Goblin in blue tousers keep talking about a Dwarf they killed and are cooking ... and there on the roast certainly still is Roasted Dwarf Leg, and Belly ... you just cant eat it anymore.  For the Karlach vs Anders, it depends how you do it, what your character knows in-game and the conversation you had with both side before killing either. I believe i described that quite thoroughly. O_o
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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addict
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Joined: Mar 2020
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For the Karlach vs Anders, it depends how you do it, what your character knows in-game and the conversation you had with both side before killing either. I believe i described that quite thoroughly. O_o They are people who broke their oath by attacking/killing Anders after accepting both quests and people who haven't. As for killing Karlach, I'm wondering if possible companions don't have any flags since you can kill non hostile Lae'zel without oath breaking (at least with of the Ancient, I haven't tried Devotion).
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veteran
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veteran
Joined: Oct 2020
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I massacred my whole camp ... And kept my (Devotion) Oath intact. 
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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addict
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Joined: Mar 2020
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I massacred my whole camp ... And kept my (Devotion) Oath intact.  All companions confirmed to be ultra evil!!!!
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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I went into my paladin playthrough with the intention of seeing whether I could become an oathbreaker by making choices that a character I could see myself being interested in role-playing would make. I’ve still got a fair amount of game to go, but so far my oath of devotion paladin has done all of the following without it apparently impacting their oath:
- read the Necromancy of Thay - said they found Shadowheart’s description of Sharran faith convincing - raided Withers’s tomb - allowed a vampire spawn companion to feed on enemies - received the blessing of Loviator - accepted the brand of the Absolute - killed all the druids in the grove, after killing Kagha at Zevlor’s suggestion - used the tadpole power multiple times and said to Shadowheart that they found the vision of destruction attractive, and that it would be foolish to ignore the potential power of the tadpole - got imprisoned and broke out (though think something went a bit wrong here as I jumped through the hole in the roof in the locked house in the grove and in the middle of the injured tiefling challenging me she suddenly broke off and someone came in and arrested me without me getting a chance to reassure her)
I agree that there is currently a problem with it not being clear what the paladin’s oath is or to whom it is made. Without the ability to pick a deity to whom loyalty is due, and to whose tenets it would be expected the paladin would adhere, it’s arguable that none of the above actually contradict the oaths of devotion. Except maybe killing the druids failing the latter clause of the promise to “do as much good as possible while causing the least amount of harm” given the amount of collateral damage and that there were plausible alternative actions to help the tieflings.
I’m continuing with my playthrough and will see if my oath is still intact by the end of the EA content, but at the moment I’m finding it quite unfulfilling playing such an unpaladiny paladin without any consequences.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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old hand
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old hand
Joined: Mar 2022
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To be fair, I don't see the oath as something that can be agreed on by everyone considering how subjective some decisions are. The fact the alignment of the PC isn't explicit has forced concessions to have been made. I think excluding one or two outliers, the "don't lie to someone" principle is an ok one.
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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I think excluding one or two outliers, the "don't lie to someone" principle is an ok one. Yes, for an oath of devotion paladin I agree. And I can also understand that breaking your oath by lying is probably the easiest thing to implement in-game. I just hope that by the time we get the full game we’ll see a much more sophisticated implementation, including the ability to select a deity and break oaths by going against your faith. I can see that there will be a limit on how far Larian can go with this, but surely they could at least make it that accepting blessings from evil deities, or seeking power from sources that are presented as evil in the game, if you follow a good or neutral god has an impact on the oath. I also have a lot of sympathy with those who have said that breaking an oath shouldn’t necessarily be a one off thing, at least when the transgression is relatively minor, but not having managed to actually break my oath yet I’m not really qualified to comment on that aspect!
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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