Originally Posted by 1varangian
You just described some game that no one would recognize as D&D.

Yeah as Ignatius said I am just enjoying the gameplay those items provide and I think they add to the gameplay and replayability and actually fit in the setting. How is a "legendary sword" that does its thing with every swing different from the "magical lightning boots" that activate when you start running in terms of immersion? You didn't convince me of this difference just by adding words gimmiky and gamey. Even if I understand that your intention was not to convince someone but express how you feel about them. But what is the real difference?

I mean, you could be kiting in Dragon Age: Origins all day and that wouldn't touch on the RPG aspect of the game at all. Same here. How does retreating with the help of the magic item and shooting back at your enemy break immersion for anyone in a fantasy RPG? That is beyond me... So misty stepping and shooting is not silly and a DND thing and sprinting and shooting is? Hmm, I am a little confused tbh. Also, about being and not being "DND" game. I would like games like BG3 expand on the DND lore, not just recreate it to pat my baby duck on the tail. That's why I am against the class restricted items specifically (they just rob you of experience as Leucrotta wrote), not every new item.

Last edited by neprostoman; 19/12/22 05:02 AM. Reason: typo