Originally Posted by Crimsomrider
For the concepts in the original post I used a bit of drop shadow since the backgrounds are from the cinematics. Although in this one now I've hopefully made it better, has no shadow ^^

No, it's just the placement. In the middle. I can't really put my thumb into it, it's just seems... a bit off.

I think it would be better for the Logo/Crest thingy to be integrated with the menus, like it is on BG2. And full-on skeuomorphism on the button.

Originally Posted by Count Turnipsome
Love these classic menus.
Would of loved something like this for BG3. Maybe have the camera start with a wide view cinematic of the city, then slowly zooms in this forgotten old artifact were you have the menu. Why not have the best of both worlds?
Yea I know, console gamers. smartphones. A bazillion devices BG3 needs to work on so...we get boring menus and easily resizable dull UI icons.

[Linked Image from i.ibb.co]

Agreed on the cinematic part of it.

Absolutely disagree with this kind of design. It's borderline crime against humanity this design, it's upsetting.

ps. sorry, don't meant to be mean.

Last edited by Dext. Paladin; 19/12/22 05:02 AM.

Councellor Florrick's favorite Warlock.

Back Black Geyser's DLC: https://www.kickstarter.com/projects/grapeocean/black-geyser-dlc-tales-of-the-moon-cult (RTwP Isometric cRPG inspired by BG1).