Absolutely agreed.
Pillars 2 is spectacular in term of quest design.
That's the thing tho - quest design. Larian's Quest always revolved around go to point a to point b and killing goblins in between, there are no quests (to the best of my knowledge) that resolved by providing information or providing item that could solved the quest (the items you can received in non-lethal way).
Dialogue, in this game, mostly revolves around information gathering and nothing else.
In Pillars of Eternity 2, for example, in the city of Neketaka, you can resolved a quest where you have to get a medicine to cure certain virus that plaguing a community. You can resolved said quest via blind force by killing everybody and their mother, you can steal the item from certain vendor, you can ask assassin to kill certain vendor (so you can loot the thing you need from their body), you can talk around and found out about a secret passage where you can steal the thing more safely ------- and there are plenty of quests like this in the game.
Last edited by Dext. Paladin; 19/12/22 12:45 PM.