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#836016 18/12/22 03:07 PM
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I think is is quite obvious what I am talking about. Two problems I see here:

1. Lack of creativity equals shallow experience for the player. The game has some very interesting items with thought out design. This is not one of them - this is just a copy paste from an existing item.
2. Literally trash tier because of the Hellrider's gloves that work with any healing, not just Lay on Hands.

I ask for a rework/removal. Thoughts?

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My thoughts exactly ...

I presume those Lay on Hands gloves are there for people who either didnt accept Zevlor's reward, or didnt even ask for it in the first place.
Wich is kinda nice when you think about it. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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When you need to make some new Paladin-specific items, and you're pressed for time, this is what happens. Things like this happen to the best of us.

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Yeah, the thread is just to attract attention so that this item is put on a rework list (if players are consensual about it), nothing else!

Last edited by neprostoman; 18/12/22 04:54 PM.
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How do we even need Paladin specific magic items when we don't even have a basic Breastplate or Half-plate yet.

I would like to see cool D&D items in a 5e game instead of Larian's MMO-like weird magic junk homebrew everywhere with what almost seems like random nonsensical properties on them.

If Gloves of Succour are meant to boost Lay on Hands - boost Lay on Hands. Don't add some if/when/X/Y gain resistance to Z. Buff the heal amount directly or add an AC buff for 1 turn. It doesn't need to be any more complicated than that.

And the properties need to make sense. E.g. Boots of Striding requiring you to cast a Concentration spell to trigger does not make sense. Might as well require you to eat a carrot and look to the east to let you run faster which is the purpose here. And item that makes you pull people when you heal them feels completely random and does not make sense. An amulet that coats your weapons with poison when you drink a healing potion.. does not make sense. Let me use the amulet directly to poison my weapons 1/day and get another use for a Bonus Action at the same time. Etc.

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Agreed ...
I wouldnt need "Paladin specific artefacts" either ...

I mean, Cleric, Fighter, Ranger, Rogue, Warlock, Wizard ... neither of them have superpecial class specific items for them only. :-/ And they are quite fine.
Now when i think about it, im not sure i remember any for Druid, or Sorcerer either ... unless we count that staff Druid gets in Grove, but that is unaviable for anyone else, so quite fine i gues.

Worse problem i personaly have with "*Class* specific artefacts", is that they are completely useless for others. :-/

Thats why i like Wrath/Momentum/Lightning items ...
They have certain theme that fits to certain characters (sometimes even several of them) ... but nobody is frustrated when they loot it, theoretically everyone can use them, with certain builds.

But if you loot Gloves of Succour without Paladin in your group ... they are useless. :-/
And that just sucks.

Last edited by RagnarokCzD; 18/12/22 08:07 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by 1varangian
How do we even need Paladin specific magic items when we don't even have a basic Breastplate or Half-plate yet.

I would like to see cool D&D items in a 5e game instead of Larian's MMO-like weird magic junk homebrew everywhere with what almost seems like random nonsensical properties on them.

If Gloves of Succour are meant to boost Lay on Hands - boost Lay on Hands. Don't add some if/when/X/Y gain resistance to Z. Buff the heal amount directly or add an AC buff for 1 turn. It doesn't need to be any more complicated than that.

And the properties need to make sense. E.g. Boots of Striding requiring you to cast a Concentration spell to trigger does not make sense. Might as well require you to eat a carrot and look to the east to let you run faster which is the purpose here. And item that makes you pull people when you heal them feels completely random and does not make sense. An amulet that coats your weapons with poison when you drink a healing potion.. does not make sense. Let me use the amulet directly to poison my weapons 1/day and get another use for a Bonus Action at the same time. Etc.

100% agree but let's be honnest... Itemization is worse at each patch and the closer we are from release, the more they add wierd items...

Originally Posted by RagnarokCzD
Thats why i like Wrath/Momentum/Lightning items ...
They have certain theme that fits to certain characters (sometimes even several of them) ... but nobody is frustrated when they loot it, theoretically everyone can use them, with certain builds.

I am extremely frustrated when I loot those items because I also like sets of item... but I don't want to dash if I don't have to for the sake of charges, I don't want to damage/restrein myself of healing my characters to have less than 50% HP, I don't want to create a water surface at the beginning of every combats... and so on.

I absolutely HATE these items and nothing is more frustrating to me than looting so many rewards I won't EVER use whatever my party composition.

Last edited by Maximuuus; 18/12/22 10:52 PM.

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Originally Posted by Maximuuus
Originally Posted by 1varangian
How do we even need Paladin specific magic items when we don't even have a basic Breastplate or Half-plate yet.

I would like to see cool D&D items in a 5e game instead of Larian's MMO-like weird magic junk homebrew everywhere with what almost seems like random nonsensical properties on them.

If Gloves of Succour are meant to boost Lay on Hands - boost Lay on Hands. Don't add some if/when/X/Y gain resistance to Z. Buff the heal amount directly or add an AC buff for 1 turn. It doesn't need to be any more complicated than that.

And the properties need to make sense. E.g. Boots of Striding requiring you to cast a Concentration spell to trigger does not make sense. Might as well require you to eat a carrot and look to the east to let you run faster which is the purpose here. And item that makes you pull people when you heal them feels completely random and does not make sense. An amulet that coats your weapons with poison when you drink a healing potion.. does not make sense. Let me use the amulet directly to poison my weapons 1/day and get another use for a Bonus Action at the same time. Etc.

100% agree but let's be honnest... Itemization is worse at each patch and the closer we are from release, the more they add wierd items...

Originally Posted by RagnarokCzD
Thats why i like Wrath/Momentum/Lightning items ...
They have certain theme that fits to certain characters (sometimes even several of them) ... but nobody is frustrated when they loot it, theoretically everyone can use them, with certain builds.

I am extremely frustrated when I loot those items because I also like sets of item... but I don't want to dash if I don't have to for the sake of charges, I don't want to damage/restrein myself of healing my characters to have less than 50% HP, I don't want to create a water surface at the beginning of every combats... and so on.

I absolutely HATE these items and nothing is more frustrating to me than looting so many rewards I won't EVER use whatever my party composition.
100% this

I killed the gith last night and felt it completely sucked the 2handed wep had stupid trigger stuff instead of just being a cool weapon, so i oathbroke n killed the oath breaker paladin who turns up, he apparently had no equipment wich felt ..... very emersive.

I really wish they took some tips from baldurs gate 1/2 for item design and loot drops, so frustrating

Last edited by Xzoviac; 18/12/22 11:02 PM.
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There are item combos you can easily use on any character.

1. Amulet of Misty Step + Watersparkers boots + Rain Dancer + The Sparkswall. Teleport into the fray -> Cast CW -> 4d4 electric aoe + 3 charges next turn.
2. Boots of Speed + Fleetfingers. BA Dash -> Free jump.
3. Chain of Liberation + Haste Helm. 3 turns of momentum from the helm equals 2 sprints total from the chainmail -> great mobility for shorties, great kiting for ranged.
4. Speedy Lightfeet + Fleetfingers + Hamahraft. Dash -> Free Jump for 1d4+1 AOE -> BA Jump for 1d4+1 -> 2 charges for the next turn.

A few examples. I am all in for situational effects that are not class restricted. That opens up item-centric builds and boosts replayability. For example you can make a finesse Eldritch Knight build fully focused on lightning charges gameplay, because you can have expeditious retreat as a BA, enabling a spammable BA dash with concentration being protected by Spidersilk Armor + 16CON + Fighter's CON proficiency. Have you tried any of those?
Might alter your perception a little, I really suggest you check it out.

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Originally Posted by Xzoviac
I killed the gith last night and felt it completely sucked the 2handed wep had stupid trigger stuff instead of just being a cool weapon, so i oathbroke n killed the oath breaker paladin who turns up, he apparently had no equipment wich felt ..... very emersive.

I suggest you try this build I am using now if you want to make use of this sword:

1. Paladin with Great Weapon Fighting Style passive.
2. Use Githyanki Greatsword + Helmet of Grit + Holy Rebuke + Poison Coating when falling under 50% hp.
3. This equals 2d6+modifier+1d4+1d4+1d4+2d8(smite) on hit, while every 1 or 2 damage roll is rerolled because of the GWFS, resulting in enourmous damage numbers and truly unlocking the power of this sword. My minimal damage on hit with this setup was 16 laugh

Last edited by neprostoman; 18/12/22 11:46 PM.
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Originally Posted by neprostoman
There are item combos you can easily use on any character.

1. Amulet of Misty Step + Watersparkers boots + Rain Dancer + The Sparkswall. Teleport into the fray -> Cast CW -> 4d4 electric aoe + 3 charges next turn.
2. Boots of Speed + Fleetfingers. BA Dash -> Free jump.
3. Chain of Liberation + Haste Helm. 3 turns of momentum from the helm equals 2 sprints total from the chainmail -> great mobility for shorties, great kiting for ranged.
4. Speedy Lightfeet + Fleetfingers + Hamahraft. Dash -> Free Jump for 1d4+1 AOE -> BA Jump for 1d4+1 -> 2 charges for the next turn.
You just described some game that no one would recognize as D&D.

These "item builds" are also the kind of gameplay I would never want in any serious story driven RPG I play. It belongs in repetitive loot grind ARPG's like Diablo where I would find it fun collecting a lightning set. For BG3, these items are getting so gamey they detract from the storytelling of the game. I can imagine the characters talking about some legendary sword but I really can't imagine them talking about how Astarion is still missing the gloves for his sweet Momentum kiting set. One moment you're having a serious conversation and 2 minutes later throwing water bottles with an unrealistic amount of liquid in them so your clever Lightning combo build goes off on your PC who literally started adventuring 2 days ago.

It's just too gimmicky and I hate it in this game.

Quote
great kiting for ranged
Also the kind of gameplay that doesn't belong in a serious story driven D&D RPG.

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Originally Posted by neprostoman
There are item combos you can easily use on any character.

1. Amulet of Misty Step + Watersparkers boots + Rain Dancer + The Sparkswall. Teleport into the fray -> Cast CW -> 4d4 electric aoe + 3 charges next turn.
2. Boots of Speed + Fleetfingers. BA Dash -> Free jump.
3. Chain of Liberation + Haste Helm. 3 turns of momentum from the helm equals 2 sprints total from the chainmail -> great mobility for shorties, great kiting for ranged.
4. Speedy Lightfeet + Fleetfingers + Hamahraft. Dash -> Free Jump for 1d4+1 AOE -> BA Jump for 1d4+1 -> 2 charges for the next turn.

A few examples. I am all in for situational effects that are not class restricted. That opens up item-centric builds and boosts replayability. For example you can make a finesse Eldritch Knight build fully focused on lightning charges gameplay, because you can have expeditious retreat as a BA, enabling a spammable BA dash with concentration being protected by Spidersilk Armor + 16CON + Fighter's CON proficiency. Have you tried any of those?
Might alter your perception a little, I really suggest you check it out.

Ugh, unfortunately I have to agree with the previous poster about the 'item builds'. They lead to comical game-play that doesn't fit a D&D cRPG, in my opinion anyway. Kiting, hopping around doing thunder damage, building up lightning charges, electrifying and freezing surfaces, is just not a thing in D&D. I realize you don't care about that, and are simply enjoying the game for what it is. I just try to ignore these items and game-play elements, I wish it was easier to do so.

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I care not for the item stat, but the presentation of the tooltip.

It should be more elaborate, think of tooltips on other cRPG games (Pathfinder KM/WOTR or Pillars of Eternity) with elaborate lore behind each unique items).

Also can we please just click on the tooltip-enabled text to make it pinned or better yet, pop up.

Last edited by Dext. Paladin; 19/12/22 03:24 AM.

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Hellrider's Pride is might have a very similar design, but it is much better designed, IMO-and not just id regards to the 50% limitation the gloves of Succor have. Hellrider's Pride can be used by *anybody* because it procs on healing. Which means it's phenomenal for clerics with healing word. IIRC it worked with any manner of healing, so (don't know if this has been patched out) you could even use the fighter's second wind to get the benefit. Very flexible piece of equipment, the sort of thing you pick up and know that you can find use for, unlike stuff like these gloves or barbarian equipment, which are completely useless unless you are a member of that class.

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i'm not really a fan of 50% hp items but still i think they are doing a good job with items so far for 5e at least, it's not prfect but it's ok.

Still lots of opportunities left and having a few class items is not a big deal for me. Of course in the end they could always tweak things here or there. Balance things a bit more in the end.

Last edited by Lastman; 19/12/22 04:27 AM.
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Originally Posted by 1varangian
You just described some game that no one would recognize as D&D.

Yeah as Ignatius said I am just enjoying the gameplay those items provide and I think they add to the gameplay and replayability and actually fit in the setting. How is a "legendary sword" that does its thing with every swing different from the "magical lightning boots" that activate when you start running in terms of immersion? You didn't convince me of this difference just by adding words gimmiky and gamey. Even if I understand that your intention was not to convince someone but express how you feel about them. But what is the real difference?

I mean, you could be kiting in Dragon Age: Origins all day and that wouldn't touch on the RPG aspect of the game at all. Same here. How does retreating with the help of the magic item and shooting back at your enemy break immersion for anyone in a fantasy RPG? That is beyond me... So misty stepping and shooting is not silly and a DND thing and sprinting and shooting is? Hmm, I am a little confused tbh. Also, about being and not being "DND" game. I would like games like BG3 expand on the DND lore, not just recreate it to pat my baby duck on the tail. That's why I am against the class restricted items specifically (they just rob you of experience as Leucrotta wrote), not every new item.

Last edited by neprostoman; 19/12/22 05:02 AM. Reason: typo
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Originally Posted by 1varangian
Originally Posted by neprostoman
There are item combos you can easily use on any character.

1. Amulet of Misty Step + Watersparkers boots + Rain Dancer + The Sparkswall. Teleport into the fray -> Cast CW -> 4d4 electric aoe + 3 charges next turn.
2. Boots of Speed + Fleetfingers. BA Dash -> Free jump.
3. Chain of Liberation + Haste Helm. 3 turns of momentum from the helm equals 2 sprints total from the chainmail -> great mobility for shorties, great kiting for ranged.
4. Speedy Lightfeet + Fleetfingers + Hamahraft. Dash -> Free Jump for 1d4+1 AOE -> BA Jump for 1d4+1 -> 2 charges for the next turn.
You just described some game that no one would recognize as D&D.

I guess you could even say that no one would recognize this as being part of a cRPG...
It feels a lot more like MMO / Hack & Slash.

I wish items would enhance MY character build rather than building them themselves.

Last edited by Maximuuus; 19/12/22 07:48 AM.

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Originally Posted by neprostoman
[Linked Image from i.imgur.com]

I think is is quite obvious what I am talking about. Two problems I see here:

1. Lack of creativity equals shallow experience for the player. The game has some very interesting items with thought out design. This is not one of them - this is just a copy paste from an existing item.
2. Literally trash tier because of the Hellrider's gloves that work with any healing, not just Lay on Hands.

I ask for a rework/removal. Thoughts?


Oh boy...pretty much DOS2 itemization. Ok, <Slightly> better.
Man and those lack-buster descriptions. No history, basically nothing like previous BG games.
And don't get me going with the color codding. So tired this RAINBOW system of common, uncommon, rare, mythic, etc etc etc....
Just make unique magical stuff, or non magical.
Uncommon gloves = JUNK. Green = JUNK. Do not make them then. Items overload. Makes magic pointless and boring.

Really???
HELLRIDERS PRIDE. OMFG!!! These must be amazing by that name, yet.......... Green(?). Ok. How about the description :
"A waft of sulphure emanates from these proudly kept gauntlets."
.........uuuuh. By WHOM? WHERE? WHEN? WHY??? Larian PLEASE GIVE US LORE! Context in Faerun! Atmosphere!

Should I go back to BG2 and post the descriptions of the most BASIC magical gauntlets the game offers? Because its <night and day> (pun intended) different!
For example even the pretty bad description of Gauntlets of Dexterity of BG2 is still worlds better in terms of description :

"Gauntlets of Dexterity: 'The Brawling Hands'. This pair of gauntlets was likely developed in Kara-Tur to aid masters of the martial art. Legends speak of such masters from the Far East bringing these items with them on their journeys, though details remain sketchy".

Or what about BG2's Legacy of Masters <cursed> gauntlets :
"Highly sought after among novice warriors, these items were once the property of the royal family of Threskel. Imparting a portion of the prince's legendary skill, these gauntlets grant the bearer mastery over all forms of weapons. The majority of their many previous owners seem to have come to bloody ends though: The gloves grant the ability of experience, but not the wisdom.

Or the Gauntlets of Crushing:
"A foreigner from the east who went by the name of Floating Bear become well-known though the Sword Coast. Unarmed and unarmored, he bested many powerful warriors. One night, in the arms of a lady of the night, he whispered his secret. His martial arts training was supplemented by the thin gauntlets he wore, which allowed him to hit more accurately and with harder punches than bare fists would normally allow. The woman stole the gloves and took the next boat out. Floating bear soon left, returning to his homeland."



This kind of BG3 magic itemization is what made me quit DOS2 1/3 of the way. Sorry for the rant but this drives me nuts.

Last edited by Count Turnipsome; 19/12/22 08:44 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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I really hope that a lot of those items are just temporary stuff to fill EA with content laugh

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Originally Posted by Maximuuus
Itemization is worse at each patch and the closer we are from release, the more they add wierd items...
Do you remember how someone (not sure, but i believe it was GM4HIM) was complaining about Phalar Aluve being "just ordinary boring +1 Sword" while from the scene he expected "something special and epic" ?

We got what we asked for. :P

Originally Posted by Maximuuus
I am extremely frustrated when I loot those items
That is completely differnt type of frustration tho. wink

Originally Posted by Maximuuus
but I don't want to dash if I don't have to for the sake of charges, I don't want to damage/restrein myself of healing my characters to have less than 50% HP, I don't want to create a water surface at the beginning of every combats... and so on.
Yeah, i have the feelin that i allready read something like this ... few (dozen) times actualy. laugh

My answer is (hardly suprising) also still the same: Then dont. wink
Just for the record, i dont do that either ... but IF i need to Dash in order to reach my enemy, at least i have some benefit from it. wink :P

Anyway, there is something i would like to ask ...
Do you feel any ... eh, lets say, a compelling need ... to cast Lay on Hands with your Paladin every-single-turn if you equip Gloves of Succour?

Originally Posted by Maximuuus
I absolutely HATE these items and nothing is more frustrating to me than looting so many rewards I won't EVER use whatever my party composition.
See this is the difference between those frustrations, you simply choose to not use those items ...

What im talking about is that you cant, no matter what you do, no matter what you want to do ... unless you get the Class this is designed for (including multiclass) ... theese items are effectively same as white ones. laugh

See?
What you are describing is: "Im hungry!" > here is some food > "But i dont like Broccoli!"
What im talking about is: "Im hungry!" > here is some food > "Humans dont eat rocks!" laugh

---

Originally Posted by Ignatius
They lead to comical game-play that doesn't fit a D&D cRPG, in my opinion anyway. Kiting, hopping around doing thunder damage, building up lightning charges, electrifying and freezing surfaces, is just not a thing in D&D.
We play a lot different D&D ...

I dunno, but even in tabletop, people i know still trying to find some interesting ways to make things unique ... sure, we could have just stand next to that Troll last week and keep poking, slashing, and smashing him with our weapons, until his HP would fall to 0 ...
But it jut feels dull, and lack of any fantasy ...
Imho, and feel free to disagree ofcourse ... having DM that allow us create wet surface and electrify it in order to keep that Troll away from us is ... i dunno, just better in every way ... its smart, its creative, its something any thinking person would actualy do rather than go fight something that is twice your size armed by wooden shield and a club. laugh

Sure, items like this "allow" your character to become incarnated Toad, fighting enemies by hoping around like an idiot ... but that is just it, they "allows it" ... nothing more, nothing less. smile

---

Originally Posted by Maximuuus
I wish items would enhance MY character build rather than building them themselves.
Half full / half empty glass. wink

---

Originally Posted by neprostoman
I really hope that a lot of those items are just temporary stuff to fill EA with content laugh
I really hope they are not ...

For one, i really like some of them ...
For two, even if they would be "more spreaded" as it was suggested in one of previous topics about items ... that would suck aswell, unless you would be tht lucky one who get item for his class and his playing style right from the start.
And finaly, it seems like huge waste of resources to create items for testing purposes ... and never return to them ever again. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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