Hello! I was doing my best to play as an Oath of the Ancients paladin, while doing my best to roleplay as a clueless "girl who doesn't yet know she's a paladin inspired by Anne of Green Gables" when I accidentally broke my oath -- by opening Sazza's cage with the justification "nobody deserves to be locked up like that".
I guess that if I squint it kind of makes sense... (as Sazza was trying to snuff out the light of the Druid's Grove, and the game doesn't yet know that my intentions are **pure**) but the tennets imply that there is a certain amount of chaos acceptable to that tennet, and the goblin **was** in mortal danger if she stayed in the Goblin's Grove, what with vengeful tieflings wanting to take out their trauma on her with a bow.
So now I'm a goody-to-shoes Oathbreaker (and poor as a rat to boot, because my Anne will not steal, condone stealing, or even take supplies from those poor refugees), damned for doing something that seems a really grey area. We are not talking about breaking truces, or eating helpless owlbear eggs for dinner here, more like the opposite.
So -- what are the ways in which you can break the Oath of the Ancients? Is there a detailed guide of things to avoid somewhere?
[Edited for OATH OF THE ANCIENTS lived oathbreaking experiences]
FREEING FIENDS
(after striking an agreement "for the greater good")?
- Freeing Sazza from the Druid camp -> Beebee
- Letting the hag go [after freeing Mayrina] -> Painbringer
KILLING INNOCENTS
General:
- Attacking any and all yellow dots
Animals:
- Killing baby owlbear (even if he's "hostile-red"?)
- Eating the owlbear egg -> Swen Vincke
Goblin camp:
- Killing Gribbo -> Count Dooku
- Killing Abdirak -> Count Dooku
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