The main issue is that it is VERY HARD to test all the possible oath-breaking scenarios on one playthrough, particularly as the rules are unclear. For instance, who knew that sparing Sazza and the hag would break the oath? Would sparing Mayrina's zombie husband, and allowing her to take him home to find a solution also break both the Devotian and Ancients oaths (even though it **is** merciful, and encourages light, in the sense of aiming to find knowledge and hope?

Does allowing Astarion to feed from you break your oath? He is an undead (albeit sexy) abomination.

Testing this thoroughly would require either an infinite amount of money to buy back the oath, or saving constantly and reloading from the point before breaking the oath for the first time, which seems a little tedious. The player should know as much as the character, to be able to assess if the possibility of breaking the oath is **worth it**, which would lead to a more satisfying character development and storyline.

Besides, I don't regret freeing Sazza; it will allow for a more peaceful access to the Goblin Camp later on - which was the whole logic behind it. However, now I wonder how the endgame plays out if Sazza is still in prison when I defeat Minthara and co. What's her dialogue, etc.?