Originally Posted by StrongDwarvenAle
Originally Posted by daMichi
I would prefer they do not make NAT 1 an auto-failure with skill checks (same goes vice versa for NAT 20).

Alaways having a fixed 5% chance to either fail or succeed indepently of difficulty of the check is so non-sensical to me.

But as with a lot of suggestions / feedback regarding BG3: please Larian make it a toggle in the options menu.

As in my previous post, I think this is something we take for granted in Table Top that is adjudicated by a DM and common sense. You could emulate it with an (hidden?) "auto-succeed" and "auto-fail" DC.

A manual task with minimal hidden variables might never fail on a Nat 1 if your boni are = or > than the DC. Persuading someone you just met to do something when you don't know them might have a higher "auto-succeed."

This would mean a new system on top of the existing system, which - at least in my experience - even after 2 years of EA still has bugs.

Your proposal sure sounds nice, but in practice the outcome is just the same as not making NAT 1 an auto-fail. So I would prefer to have less systems aka less possibilities for bugs.

The difference would be less dice rolls (for the player), which in and of itself can be an improvement, especially when having a situation as you described in your previous post (10 traps in a room), but for me I prefer simplier solutions over complicated ones (aka new system on top of a system) where the result would be (approximately) the same, hence i vote for abolish NAT 1 = failure.