I honestly I feel that with multi attack shove is better left of as bonus action. Being shoved 1-3 times per turn by one character would only make things worse. With how powerful it is I believe a balance would call for making it full action and not part of a multiattack - I do think that its power potential is on par with spells.

In current patch I didn’t find shove distance too bad (has something changed) but the way it is implemented makes it very powerful depending on terrain (slopes can greatly increase push’s distance). I am kinda done hoping for the issue to be addressed at this point.

Originally Posted by Crimsomrider
so I think such physics should rather remain for spells and abilities with power. Such as Lae'zel's Pushing Attack or some spells such as Thunderwave.
I agree - there are limited use skill and spells that could fill the spot without having to overtune the basic push. Larian could also add feat that would extend push distance 2x or 3x giving player who choose it a way to getting it back. They could design an encounter with enemies with powerful pushes for a one time gag.

As it is push works well for some encounter, but dominates the others.