The game can ea
Originally Posted by Back_Stabbath
The long rest limit is just my solution for game balance, which IMO is more vital than missing some dialogue is.
I agree on limiting long rest and not just for game balance, but for immersive purposes as well. That said, this need not be, nor should it be, a HARD LIMIT. Instead of making a punishing system that could screw a player, areas designated safe for long rest (indeed, short rests too) should instead be more limited.

On the other hand, the player who progress the game without excessive long rests should be incentivised to do so through game mechanics and/or roleplaying opportunities. This could be getting opportunities to share or sell excess camp supplies as a roleplaying encounter with a reward tangible or roleplaying-wise for instance. It could be arriving early to avoid an ambush being set up - that a slower moving party would walk straight into.