Disagree. I like unlimited long rests.
Would you like to auto-heal to max after each combat and also automatically refresh all spell slots after each combat? Because unlimited longs rests are just that. Just with an extra step.
I like to set myself a challenge in terms of rest frequency, eg to complete the goblin camp with no long rests. So I certainly wouldn’t want auto-healing/spell refresh after each encounter. But I also wouldn’t like to get completely stuck because I’ve failed to correctly gauge how many resources I’d need or have had a run of bad luck, and have to go back to a potentially significantly earlier save and try again. Nor am I fussed about having to trek back across the map to somewhere I can rest in the event I’ve badly mucked up my resource management, which is just another kind of extra step with no real functional limitation on resting.
Personally, I wouldn’t mind a bit more in the way of soft restrictions on long resting, but I understand folk who are worried by this so am fine with imposing (and breaking!) my own discipline.
EDIT: While they’re currently intertwined, for me the question of long rest frequency and companion cutscenes are, or at least should be, totally separate. Whatever happens with long rests, I think Larian need to sort the pacing of companion content so there’s not piles of stuff it’s easy to miss early on then pretty much silence.