Originally Posted by Alexlotr
Originally Posted by Icelyn
Disagree. I like unlimited long rests.
Would you like to auto-heal to max after each combat and also automatically refresh all spell slots after each combat? Because unlimited longs rests are just that. Just with an extra step.

I like to set myself a challenge in terms of rest frequency, eg to complete the goblin camp with no long rests. So I certainly wouldn’t want auto-healing/spell refresh after each encounter. But I also wouldn’t like to get completely stuck because I’ve failed to correctly gauge how many resources I’d need or have had a run of bad luck, and have to go back to a potentially significantly earlier save and try again. Nor am I fussed about having to trek back across the map to somewhere I can rest in the event I’ve badly mucked up my resource management, which is just another kind of extra step with no real functional limitation on resting.

Personally, I wouldn’t mind a bit more in the way of soft restrictions on long resting, but I understand folk who are worried by this so am fine with imposing (and breaking!) my own discipline.

EDIT: While they’re currently intertwined, for me the question of long rest frequency and companion cutscenes are, or at least should be, totally separate. Whatever happens with long rests, I think Larian need to sort the pacing of companion content so there’s not piles of stuff it’s easy to miss early on then pretty much silence.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"