Would you like to auto-heal to max after each combat and also automatically refresh all spell slots after each combat?
Yes, that would be fine with me.

And this should be part of a "Story" difficulty setting.
For myself, I want a Core rules setting where camping and Long Rest aren't for granted. That includes:
- Random encounters or other consequences for resting too frequently or in a dangerous location.
- A meaningful resource cost
- No rest zones
- Choosing your prepared spells carefully and having to stick with those choices